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Hey guys,
This is a shot I recently completely and is the last time I will run it
because the render time is simply horrendous. It's a six engine German
bomber flying at dusk, the sky covered in anti-aircraft flak. I had two
computers chewing this and it took days. With the thousands of media
objects combined with the glows and motion blurring, the computer almost
came to a screeching halt. Anyway, I wanted to have the underside of
the aircraft bathed in orange light. To attempt this I placed an area
light underneath the aircraft but it left behind unwanted effects. You
can see the light source in the windscreen when all I wanted was a kind
of evenly spaced orange glow. Would MegaPov's/3.5's parallel lights
accomplish this? Any comments on the flak or city lighting?
Skip
sta### [at] uiuc edu
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In article <3ba048a7$1@news.povray.org>, sta### [at] uiuc edu says...
> Hey guys,
>
> This is a shot I recently completely and is the last time I will run it because the
render time is simply horrendous. It's a six engine German bomber flying at dusk, the
sky covered in anti-aircraft flak. I had two computers chewing this and it took days.
With the thousands of media objects combined with the glows and motion blurring, the
computer almost came to a screeching halt. Anyway, I wanted to have the underside of
the aircraft bathed in orange light. To
attempt this I placed an area light underneath the aircraft but it left behind
unwanted effects. You can see the light source in the windscreen when all I wanted
was a kind of evenly spaced orange glow. Would MegaPov's/3.5's parallel lights
accomplish this? Any comments on the flak or city lighting?
>
> Skip
I cannot answer your pertinent questions.
But looking at your image I get the impression that engines No 2 and 5
are not directed parallel to what is the flight direction. Do I see that
wrong??
--
Regards,
Sander
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Plane looks fantastic. A few comments
City lighting:
If this is a bomber over the UK, I can tell you that we don't have US style
street blocks. Our roads (especialy in cities) go everywhere. try
www.multimap.com for a street map of the UK and you will see what I mean.
Flak:
I am not certain about this but should there really be so much flak in the
sky. All the films (not always accurate I agree) I have seen seem to have
less.
Other comments:
Is this a lone bomber (perhaps the last one left in a mission - in which
case should there be some damage to the survivor). Otherwise, where is the
rest of the squadron.
Duncan
"Skip Talbot" <sta### [at] uiuc edu> wrote in message
news:3ba048a7$1@news.povray.org...
Hey guys,
This is a shot I recently completely and is the last time I will run it
because the render time is simply horrendous. It's a six engine German
bomber flying at dusk, the sky covered in anti-aircraft flak. I had two
computers chewing this and it took days. With the thousands of media
objects combined with the glows and motion blurring, the computer almost
came to a screeching halt. Anyway, I wanted to have the underside of the
aircraft bathed in orange light. To attempt this I placed an area light
underneath the aircraft but it left behind unwanted effects. You can see
the light source in the windscreen when all I wanted was a kind of evenly
spaced orange glow. Would MegaPov's/3.5's parallel lights accomplish this?
Any comments on the flak or city lighting?
Skip
sta### [at] uiuc edu
Post a reply to this message
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The engines look like they are at different angles because this is a
wide angle shot. The camera angle is very high. I wanted to the
airplane
to fill the shot but have the entire wingspan visible at the same time.
I did some research on the flak. There were varying amounts of flak
and
I believe in many situations there was even more flak then what I
rendered.
Pilots described, "seas of flak," and I saw a couple pictures showing
this
as well.
Yes the city lights are unrealistic. I know many cities turned
their
lights to avoid becoming targets. In London they dimmed the downtown
area
and lit up the docks on the eastern side real bright trying to divert
attention from the city and confuse the enemy bombers. I did square
blocks
because they looked more dramatic and fit better with the wide camera
angle. I thought a lone bomber would be more dramatic as well.
Skip
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On Thu, 13 Sep 2001 00:48:49 -0500, Skip Talbot wrote:
>Hey guys,
[snip]
Your image seems tasteless considering what happened a few
days ago.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
5:09pm up 3 days, 19:22, 1 user, load average: 1.30, 1.10, 1.03
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>
That is one strange image. I think you have done some daring and
original things with it but it is just missing somehow. I think the
regular grid of lights, while adding to the strangeness and synthetic
quality, destroys the sense of space just too much. This is already
challenged by the way the plane floats just under the horizon, its color
matching the sky, together with its symmetric relation to the picture
frame. That effect is very interesting as it compacts a lot of
information along the horizon line. But the light grid destroys the
delicate effect for me. Can't help but wonder how just a few lights
below would work. I would suggest you work with copies of the image in
a graphics editor and try some different things.
-Jim
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