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From: Jan Walzer
Subject: only 5 hours ...
Date: 10 Sep 2001 18:55:55
Message: <3b9d44fb@news.povray.org>
... for rendering, of course ...
Scene was created in another hour ...
I think, it makes a nice wallpaper ...

no lights are used ... only isos and a skysphere ...

comments ?

--
Jan Walzer <jan### [at] lzernet>


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From: Thomas Lake
Subject: Re: only 5 hours ...
Date: 10 Sep 2001 19:13:12
Message: <3b9d4908@news.povray.org>
Lovely! You know what it reminds me of? The patterns you see in a hot fire
burning on a flat surface. I believe this is caused by the igniting of gases
given off by objects as they burn, I could be wrong.

"Jan Walzer" <jan### [at] lzernet> wrote in message
news:3b9d44fb@news.povray.org...
> ... for rendering, of course ...
> Scene was created in another hour ...
> I think, it makes a nice wallpaper ...
>
> no lights are used ... only isos and a skysphere ...
>
> comments ?
>
> --
> Jan Walzer <jan### [at] lzernet>
>
>
>


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From: Steve
Subject: Re: only 5 hours ...
Date: 11 Sep 2001 09:18:06
Message: <slrn9ps3fc.22t.steve@zero-pps.localdomain>
On Tue, 11 Sep 2001 00:48:00 +0200, Jan Walzer wrote:
>... for rendering, of course ...
>Scene was created in another hour ...
>I think, it makes a nice wallpaper ...
>
>no lights are used ... only isos and a skysphere ...
>
>comments ?

Nice wallpaper, thanks. 

--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  2:12pm  up 16:26,  1 user,  load average: 1.08, 1.03, 1.01


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From: Batronyx
Subject: Re: only 5 hours ...
Date: 11 Sep 2001 22:02:42
Message: <3b9ec242@news.povray.org>
"Jan Walzer" <jan### [at] lzernet> wrote in message news:3b9d44fb@news.povray.org...
> ... for rendering, of course ...
> Scene was created in another hour ...
> I think, it makes a nice wallpaper ...
>
> no lights are used ... only isos and a skysphere ...
>
> comments ?
>
> --
> Jan Walzer <jan### [at] lzernet>
>
>
Very cool
How did you achieve the lit edge effect? Slope texture oriented with the camera
perhaps?


--
Batronyx ^"^


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From: Jan Walzer
Subject: Re: only 5 hours ...
Date: 12 Sep 2001 08:27:49
Message: <3b9f54c5$1@news.povray.org>
"Batronyx" <bat### [at] cadronhsacom> wrote:
> Very cool
> How did you achieve the lit edge effect? Slope texture oriented with the
camera
> perhaps?
>
>

noooo ...this would have been to fast ... much more slower ...

--
Jan Walzer <jan### [at] lzernet>


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From: Nekar Xenos
Subject: Re: only 5 hours ...
Date: 12 Sep 2001 08:32:59
Message: <3b9f55fb@news.povray.org>
"Jan Walzer" <jan### [at] lzernet> wrote in message
news:3b9f54c5$1@news.povray.org...
> "Batronyx" <bat### [at] cadronhsacom> wrote:
> > Very cool
> > How did you achieve the lit edge effect? Slope texture oriented with the
> camera
> > perhaps?
> >
> >
>
> noooo ...this would have been to fast ... much more slower ...
>
Possibly radiosity...?

- Nekar


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From: Jan Walzer
Subject: Re: only 5 hours ...
Date: 12 Sep 2001 16:14:17
Message: <3b9fc219@news.povray.org>
"Nekar Xenos" <j-p### [at] citywalkcoza> wrote

> > > How did you achieve the lit edge effect? Slope texture oriented with
the
> > camera
> > > perhaps?
> > >
> > >
> >
> > noooo ...this would have been to fast ... much more slower ...
> >
> Possibly radiosity...?
>

no radiosity, no lights are used ... only isos and a skysphere ...



--
Jan Walzer <jan### [at] lzernet>


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From: Batronyx
Subject: Re: only 5 hours ...
Date: 12 Sep 2001 22:00:12
Message: <3ba0132c@news.povray.org>
"Jan Walzer" <jan### [at] lzernet> wrote in message news:3b9fc219@news.povray.org...
> "Nekar Xenos" <j-p### [at] citywalkcoza> wrote
>
> > > > How did you achieve the lit edge effect? Slope texture oriented with
> the
> > > camera
> > > > perhaps?
> > > >
> > > >
> > >
> > > noooo ...this would have been to fast ... much more slower ...
> > >
> > Possibly radiosity...?
> >
>
> no radiosity, no lights are used ... only isos and a skysphere ...
>

Assuming no post processing was done, that only leaves high ior values on an
isosurface whose texture is enough opaque at the center to obscure an ambient
object from the camera on the iso's far side. Perhaps even an ambient portion of
the sky sphere's texture. At least that's the only other thing I can think of
that might create this effect, and it would take a loooong time to render.


--
Batronyx ^"^


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From: Francois Labreque
Subject: Re: only 5 hours ...
Date: 13 Sep 2001 00:45:58
Message: <3BA0399A.3F87FE35@videotron.ca>
Jan Walzer wrote:
> 
> "Nekar Xenos" <j-p### [at] citywalkcoza> wrote
> 
> > > > How did you achieve the lit edge effect? Slope texture oriented with
> the
> > > camera
> > > > perhaps?
> > > >
> > > >
> > >
> > > noooo ...this would have been to fast ... much more slower ...
> > >
> > Possibly radiosity...?
> >
> 
> no radiosity, no lights are used ... only isos and a skysphere ...

Slope_map?

> 
> --
> Jan Walzer <jan### [at] lzernet>

-- 
Francois Labreque | Unfortunately, there's no such thing as a snooze
    flabreque     | button on a cat who wants breakfast.
        @         |      - Unattributed quote from rec.humor.funny
   videotron.ca


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From: Mark Wagner
Subject: Re: only 5 hours ...
Date: 13 Sep 2001 02:20:11
Message: <3ba0501b@news.povray.org>
Jan Walzer wrote in message <3b9fc219@news.povray.org>...
>no radiosity, no lights are used ... only isos and a skysphere ...


Two copies of the isosurface, one scaled slightly larger than the other,
with the outer one being mostly transparent, and a max_trace_level of 1.

--
Mark


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