Hello, this is my first to the POV groups so bare with me. I saw Jozef
Gatial's post above and I had to follow. Jozef and I both post images
to Luft 46 featuring German WWII concept design aircraft. What got my
attention is that Jozef uses the same setup as I do: modeling in
Rhinoceros and then rendering in Mega POV (soon to be 3.5).
Jozef, in reply to your previous post: How big are your meshes? Mine
are enormous and take a 15 minutes to parse. What do you use to create
your textures and what method to align them? Your texture detail far
surpasses mine. I throw some textures together in Paint Shop Pro with
cylindrical mapping for the fuselage and planar mapping for the airfoils
and control surfaces. The Focke Wulf bomber that I is shown here in my
opinion is far too large to throw that kind of detail into it. Perhaps
next time around I will choose a smaller model and one better
documented. Do you know of any other Luft Artists who use POV? I know
a few use 3DSMAX.
Skip Talbot
sta### [at] uiuc edu
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