How can I get this effect in POV?
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You can get something siilar by playing with the surface normals. Rune has a cool trick for doing brushed metal that looks kinda like that on his website: http://rsj.mobilixnet.dk/3d/goodies/goodies.html -- Tek http://www.evilsuperbrain.com Simon <sim### [at] surfeude> wrote in message news:3b9ba30e@news.povray.org... > How can I get this effect in POV? > > > > > >
You could look at http://www.aetec.ee/fv/vkhomep.nsf/pages/povman2 a patched version that lets you program how the surfaces are shaded. Simon wrote: > > How can I get this effect in POV? > > [Image]
> You could look at http://www.aetec.ee/fv/vkhomep.nsf/pages/povman2 > a patched version that lets you program how the surfaces are shaded. I used this patched version before 3.5 came out.