POV-Ray : Newsgroups : povray.binaries.images : WIP2: Slowly coming along + Question of bounding Server Time
17 Aug 2024 18:18:13 EDT (-0400)
  WIP2: Slowly coming along + Question of bounding (Message 1 to 7 of 7)  
From: Kevin Ellis
Subject: WIP2: Slowly coming along + Question of bounding
Date: 29 Aug 2001 14:47:24
Message: <3b8d38bc@news.povray.org>
Well here is an updtaed version of the image I posted on 12/08/01. I have
played with the water a bit - still not overly happy. And the tree and grass
are supplied by Gilles Trans Macros.

I have ommitted the clouds as something strange happens when the tree is in
the scene and I wondered if anyone could answer why?

1. When I have the clouds and no tree in the scene it renders as normal.

2. If I have the tree and no clouds it renders as it should, flying through
until it hits the tree, but then still making a good pace.

3. If I have both then the render goes at 0pps from the start - it is this
that gives me the problems and I can't understand why.

I tried manual bounding and that then helped the scene render quickly until
it got to the tree bounding box and then it went very slow as the tree
doesn't like being bounded as a whole.

I was just wondering why 3. happens as it is bugging me. BTW the clouds are
a difference of two spheres to make a shell. Dunno if that helps?

Kev

http://perso.libertysurf.co.uk/kevin.ellis


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From: Bob H 
Subject: Re: Slowly coming along + Question of bounding
Date: 29 Aug 2001 19:49:49
Message: <3b8d7f9d@news.povray.org>
"Kevin Ellis" <kev### [at] tiscalicouk> wrote in message
news:3b8d38bc@news.povray.org...
>
> 3. If I have both then the render goes at 0pps from the start - it is this
> that gives me the problems and I can't understand why.
>
> I tried manual bounding and that then helped the scene render quickly
until
> it got to the tree bounding box and then it went very slow as the tree
> doesn't like being bounded as a whole.
>
> I was just wondering why 3. happens as it is bugging me. BTW the clouds
are
> a difference of two spheres to make a shell. Dunno if that helps?

Why a CSG difference for the clouds instead of one sphere?  Is the cloud
object extremely large?
I couldn't say what might be a solution besides.

Bob H.


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From: Mike Williams
Subject: Re: WIP2: Slowly coming along + Question of bounding
Date: 30 Aug 2001 00:22:46
Message: <gJ5TvDAssbj7Ew5f@econym.demon.co.uk>
Wasn't it Kevin Ellis who wrote:
>Well here is an updtaed version of the image I posted on 12/08/01. I have
>played with the water a bit - still not overly happy. And the tree and grass
>are supplied by Gilles Trans Macros.
>
>I have ommitted the clouds as something strange happens when the tree is in
>the scene and I wondered if anyone could answer why?
>
>1. When I have the clouds and no tree in the scene it renders as normal.
>
>2. If I have the tree and no clouds it renders as it should, flying through
>until it hits the tree, but then still making a good pace.
>
>3. If I have both then the render goes at 0pps from the start - it is this
>that gives me the problems and I can't understand why.

Could you possibly have just filled the physical memory of your machine?
Things suddenly go a lot slower when it starts shuffling chunks of
scenery in and out of virtual memory. Try watching the drive light on
your hard disc, or try rendering a really tiny image of your scene and
look at the peak memory usage statistic that gets reported.

-- 
Mike Williams
Gentleman of Leisure


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From: Kevin Ellis
Subject: Re: Slowly coming along + Question of bounding
Date: 30 Aug 2001 14:40:32
Message: <3b8e88a0$1@news.povray.org>
The clouds are made from media, hence the shell.

Kev


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From: Kevin Ellis
Subject: Re: WIP2: Slowly coming along + Question of bounding
Date: 30 Aug 2001 14:41:33
Message: <3b8e88dd$1@news.povray.org>
"Mike Williams" <mik### [at] nospamplease> wrote in message >that gives me the
problems and I can't understand why.
>
> Could you possibly have just filled the physical memory of your machine?
> Things suddenly go a lot slower when it starts shuffling chunks of
> scenery in and out of virtual memory. Try watching the drive light on
> your hard disc, or try rendering a really tiny image of your scene and
> look at the peak memory usage statistic that gets reported.
>

I've still got loads of Ram left so it's not that, I'm sure it must have
something to do with bounding.

Kev


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From: Mahalis
Subject: Re: Slowly coming along + Question of bounding
Date: 4 Sep 2001 07:49:00
Message: <3b94bfac@news.povray.org>
What are "Gilles Trans Macros" and where can you get them?

"Kevin Ellis" <kev### [at] tiscalicouk> wrote in message
news:3b8d38bc@news.povray.org...
> Well here is an updtaed version of the image I posted on 12/08/01. I have
> played with the water a bit - still not overly happy. And the tree and
grass
> are supplied by Gilles Trans Macros.
>
> I have ommitted the clouds as something strange happens when the tree is
in
> the scene and I wondered if anyone could answer why?
>
> 1. When I have the clouds and no tree in the scene it renders as normal.
>
> 2. If I have the tree and no clouds it renders as it should, flying
through
> until it hits the tree, but then still making a good pace.
>
> 3. If I have both then the render goes at 0pps from the start - it is this
> that gives me the problems and I can't understand why.
>
> I tried manual bounding and that then helped the scene render quickly
until
> it got to the tree bounding box and then it went very slow as the tree
> doesn't like being bounded as a whole.
>
> I was just wondering why 3. happens as it is bugging me. BTW the clouds
are
> a difference of two spheres to make a shell. Dunno if that helps?
>
> Kev
>
> http://perso.libertysurf.co.uk/kevin.ellis
>
>
>
>
>
>


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From: Trevor Quayle
Subject: Re: Slowly coming along + Question of bounding
Date: 4 Sep 2001 07:56:05
Message: <3b94c155$1@news.povray.org>
Check out this fabulous web site:
http://www.oyonale.com/oy_en.htm

-tgq


"Mahalis" <don### [at] fakeycom> wrote in message
news:3b94bfac@news.povray.org...
> What are "Gilles Trans Macros" and where can you get them?
>


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