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Just playing and testing... And got this. It's very simple, but somehow
I like it. It has the beauty of raytracing.
Uses just 3.1 code, no fancy features.
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Attachments:
Download 'GlowTest.jpg' (36 KB)
Preview of image 'GlowTest.jpg'
![GlowTest.jpg](/povray.binaries.images/attachment/%3C3b7fc3d8%40news.povray.org%3E/GlowTest.jpg?preview=1)
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> Just playing and testing... And got this. It's very simple, but somehow
> I like it. It has the beauty of raytracing.
> Uses just 3.1 code, no fancy features.
>
- Warp -
Indeed. Can you describe the lighting ?
I'm wondering what the source of the *green* on the
plane under the left sphere is . . .
Nice use of focal blur . . . just the right amount.
--
Y
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"Warp" <war### [at] tag povray org> wrote in message
news:3b7fc3d8@news.povray.org...
> Just playing and testing... And got this. It's very simple, but
somehow
> I like it. It has the beauty of raytracing.
> Uses just 3.1 code, no fancy features.
>
Was puzzling over Greens "reflection" until I realized it wasn't
opaque. Brain was expecting 3 metallic balls :-/ I wish I could
figure how to remove the saturation with these, always spoils it for
me. Looks pretty tho'.
Alf
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> Was puzzling over Greens "reflection" until I realized it wasn't
> opaque. Brain was expecting 3 metallic balls :-/ I wish I could
> figure how to remove the saturation with these, always spoils it for
> me. Looks pretty tho'.
>
> Alf
>
Ah ha !!! Same thing faked me out ;)
--
Y
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Y <Hos### [at] nettaxi net> wrote:
: Indeed. Can you describe the lighting ?
: I'm wondering what the source of the *green* on the
: plane under the left sphere is . . .
The green glass sphere just has pov3.1's caustics.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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>
> Just playing and testing... And got this. It's very simple, but somehow
> I like it. It has the beauty of raytracing.
> Uses just 3.1 code, no fancy features.
I think it is lighting. When lighting is good, all the rest seems to
be less important, bcos you feel the space. Anyhow, I notice the
reflection of the balls isn't blurred... is that normal with focal blur?
(I really never used it).
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org/
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Agreed. Excellent composition and a fine render.
--
http://www.users.qwest.net/~dearmad
Why bother? I'm not interesting.
But... maybe "Ballet pour ma fille" will be.
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Warp that is stunning - very,very beautiful.
Mick
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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
: Anyhow, I notice the
: reflection of the balls isn't blurred... is that normal with focal blur?
: (I really never used it).
Yes, that's the physically correct behaviour (and which you will not get
with post-processed focal-blur).
The balls are (approximately) at the same distance from the camera in
the reflection as viewed directly (with this camera location they are a bit
farther away in the reflection, but not so much that they get blurred visibly).
This is what you get with real-life cameras as well.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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On 19 Aug 2001 09:49:13 -0400, Warp <war### [at] tag povray org> wrote:
> Just playing and testing... And got this. It's very simple, but somehow
>I like it. It has the beauty of raytracing.
> Uses just 3.1 code, no fancy features.
Somehow soothes me, so I have is as my KDE background. One needs
soothing while coding ;)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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