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"Warp" <war### [at] tag povray org> wrote in message
news:3b7fc3d8@news.povray.org...
> Just playing and testing... And got this. It's very simple, but
somehow
> I like it. It has the beauty of raytracing.
> Uses just 3.1 code, no fancy features.
>
Was puzzling over Greens "reflection" until I realized it wasn't
opaque. Brain was expecting 3 metallic balls :-/ I wish I could
figure how to remove the saturation with these, always spoils it for
me. Looks pretty tho'.
Alf
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> Was puzzling over Greens "reflection" until I realized it wasn't
> opaque. Brain was expecting 3 metallic balls :-/ I wish I could
> figure how to remove the saturation with these, always spoils it for
> me. Looks pretty tho'.
>
> Alf
>
Ah ha !!! Same thing faked me out ;)
--
Y
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Y <Hos### [at] nettaxi net> wrote:
: Indeed. Can you describe the lighting ?
: I'm wondering what the source of the *green* on the
: plane under the left sphere is . . .
The green glass sphere just has pov3.1's caustics.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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>
> Just playing and testing... And got this. It's very simple, but somehow
> I like it. It has the beauty of raytracing.
> Uses just 3.1 code, no fancy features.
I think it is lighting. When lighting is good, all the rest seems to
be less important, bcos you feel the space. Anyhow, I notice the
reflection of the balls isn't blurred... is that normal with focal blur?
(I really never used it).
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org/
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Agreed. Excellent composition and a fine render.
--
http://www.users.qwest.net/~dearmad
Why bother? I'm not interesting.
But... maybe "Ballet pour ma fille" will be.
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Warp that is stunning - very,very beautiful.
Mick
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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
: Anyhow, I notice the
: reflection of the balls isn't blurred... is that normal with focal blur?
: (I really never used it).
Yes, that's the physically correct behaviour (and which you will not get
with post-processed focal-blur).
The balls are (approximately) at the same distance from the camera in
the reflection as viewed directly (with this camera location they are a bit
farther away in the reflection, but not so much that they get blurred visibly).
This is what you get with real-life cameras as well.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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On 19 Aug 2001 09:49:13 -0400, Warp <war### [at] tag povray org> wrote:
> Just playing and testing... And got this. It's very simple, but somehow
>I like it. It has the beauty of raytracing.
> Uses just 3.1 code, no fancy features.
Somehow soothes me, so I have is as my KDE background. One needs
soothing while coding ;)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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"Warp" <war### [at] tag povray org> in news:3b7fc3d8@news.povray.org...
> Just playing and testing... And got this. It's very simple, but somehow
> I like it. It has the beauty of raytracing.
> Uses just 3.1 code, no fancy features.
nice .... extremely nice ...
two things make me wonder ...
1) the two spots on the black background(the brown and the white one): Are
they only 2 simple spheres with emitting media, or is there a better Idea
behind them ?
Or are they two 'normal' spheres very near the camera, so they got blurred
dramatically(But this would be very slow)?
2) the shadows below the brown and the blueish sphere are looking odd to
me...
I don't know how many lights you have used(I counted 2, but I think there are
at least 3), but it looks a bit dark to me... to dark... maybe there should
be some fill-light to show, there is no hole below these spheres ...
but as a hole: nice pic ... can we expect a higher resolution ???
--
Jan Walzer <jan### [at] lzer net>
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My god, that's crisp! I always thought that when focal blur is used, it takes
over for AA. But if that's the case, shouldn't we be seeing just a bit of bad
/ non AA-ing, at least somewhere? This image holds none. Its just the most
crisp image I think I've ever seen. Beautiful...
-Law
Warp wrote:
> Just playing and testing... And got this. It's very simple, but somehow
> I like it. It has the beauty of raytracing.
> Uses just 3.1 code, no fancy features.
>
> [Image]
>
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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