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Hi All
See I do listen to your comments. I've modified the mountains, the water and
added a sky. Still alot to add
the pic will be vaguely based on the celtic lord of the hunt myth.
Mick
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Attachments:
Download 'Barrows2ver3.jpg' (270 KB)
Preview of image 'Barrows2ver3.jpg'

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Good improvements.
For some reason (no other scale reference, probably. Unless those grass
flowers are 4-8 inches across), the deer looks tiny. And it seems like there
should be some water in the low area of the dry stream bed in a line under
the deer's front feet and across from the big rock on the right (lower left
of attached image). It appears to be lower than the water level.
Other than that (even with that) it is good enough to be my new
wallpaper!
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Attachments:
Download 'BarrowsClip.jpg' (54 KB)
Preview of image 'BarrowsClip.jpg'

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Mick Hazelgrove escribió:
> See I do listen to your comments. I've modified the mountains, the water and
> added a sky. Still alot to add
> the pic will be vaguely based on the celtic lord of the hunt myth.
The background it's really nice now. The new lighting is also better.
But I liked a bit more the composition for the foreground on the first
one, was more simpler but peaceful. Perhaps bcos there are fewer
vertical stones? The water is better also, but now it seems too flat.
Finally, the animal seems unreal, as a statue. Perhaps bcos it is
jumping over an inexistant obstacle?
Well, anyhow it is going very nicely, and promises a good entry.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org/
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"Bill DeWitt" <bde### [at] cfl rr com> wrote in message
news:3b7121fe@news.povray.org...
>
> Good improvements.
>
> For some reason (no other scale reference, probably. Unless those
grass
> flowers are 4-8 inches across), the deer looks tiny. And it seems like
there
> should be some water in the low area of the dry stream bed in a line under
> the deer's front feet and across from the big rock on the right (lower
left
> of attached image). It appears to be lower than the water level.
>
> Other than that (even with that) it is good enough to be my new
> wallpaper!
Thanks
You have a point regarding the deer's scale I shall have to experiment. The
water is where it should be! the dry stream bed is a path and there is a
drop down to the lake.
Mick
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"Jaime Vives Piqueres" <jai### [at] ignorancia org> wrote in message
news:3B7123FC.50C4B0B4@ignorancia.org...
> Mick Hazelgrove escribió:
> > See I do listen to your comments. I've modified the mountains, the water
and
> > added a sky. Still alot to add
> > the pic will be vaguely based on the celtic lord of the hunt myth.
>
> The background it's really nice now. The new lighting is also better.
> But I liked a bit more the composition for the foreground on the first
> one, was more simpler but peaceful. Perhaps bcos there are fewer
> vertical stones? The water is better also, but now it seems too flat.
> Finally, the animal seems unreal, as a statue. Perhaps bcos it is
> jumping over an inexistant obstacle?
>
> Well, anyhow it is going very nicely, and promises a good entry.
Thankyou.
Unfortunately the rocks in the original were randomly placed and the code
has changed, so there's no way back. Now they are placed using a pigment
map, eval_pigment and trace. (quicker than placing them by hand - just)
I agree about the water I have some (for me) tricky coding to do to get that
right - it's on the to do list.
The Stag is rearing up and will have a figure on it's back - the lord of the
hunt.
Mick
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"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote :
>
> The
> water is where it should be! the dry stream bed is a path and there is a
> drop down to the lake.
Looking at it further I realized that there must be a drop you cannot
see on this side of the lake. If you focus on the far shore, the path looks
OK, if you focus on the path it seems low... to me...
Of course, with the stretching it took to fit to my screen, all bets are
off.
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One of the nicest pics I've seen so far!!!
A lot of atmosphere.
I agree with Jaime that the deer looks sort of
statuesque. I think it's the animals angle towards
the ground. It seems to me the model was originally
made for a 20 degrees angle (from the limbs' and
head's arrangement), like in a stretched leap over
a ditch, while in this image it is something
like 40 degrees.
Still, a great image.
-Hans-
Mick Hazelgrove wrote:
>
> Hi All
>
> See I do listen to your comments. I've modified the mountains, the water and
> added a sky. Still alot to add
> the pic will be vaguely based on the celtic lord of the hunt myth.
>
> Mick
>
> [Image]
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"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote in message
news:3b711bf0@news.povray.org...
<snip>
Beautiful!
IMHO the flowers seem a little over-bright in comparison to the rest of the
scene.
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On Wed, 8 Aug 2001 13:02:59 +0100, "Mick Hazelgrove"
<mic### [at] mhazelgrove fsnet co uk> wrote:
>Unfortunately the rocks in the original were randomly placed and the code
>has changed, so there's no way back.
At least this will teach you to use different random seeds for
different purposes next time :)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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Mick Hazelgrove <mic### [at] mhazelgrove fsnet co uk> wrote:
> Hi All
> See I do listen to your comments. I've modified the mountains, the water and
> added a sky. Still alot to add
> the pic will be vaguely based on the celtic lord of the hunt myth.
VEry nice. I'm not very happy with the darkish clouds that seem to be
coming over the mountains. Looks like a dust storm or something, which sees
out of place. I have to agree about the deer's position. Throwing the head
back (like it's rearing) will probably help a lot.
How was the grass and stones done? The stones are very nice. Are you going
to release code?
Geoff
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I've never personally seen a place full of vertical columns like that in
nature, but it sure makes things in this render look purty.... :)
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Mick Hazelgrove wrote:
> Hi All
>
> See I do listen to your comments. I've modified the mountains, the water and
> added a sky. Still alot to add
> the pic will be vaguely based on the celtic lord of the hunt myth.
>
> Mick
>
Well...now we know how high the bar is ...
That far peak is gorgeous, it's tactility is enough to carry the slightly
abstract sky adding drama behind it. Then my eye catches the monolith that
echoes it on the foreground hill, with the highly tactile grass, and I follow
the grass down the hill, it's sweep to be coralled by the leaping stag and swung
back into the center. But then,...some confusion,...a nexus of crisscrossing
diagonals reach to the picture edges flattening the composition,...sets of
parrallel monoliths seem to trace a path into the distance and re-establish
depth, but I've grown confused. I keep going to the stag and I remember my art
history lessons about having something to lead the eye in from a lower
corner...but it is not the most pleasing of results. I think it's those
parallel monoliths in the foreground. The stag is fighting them too hard to get
depth. They line up on the picture plane and even echo two parallel peaks in
the distance range on the horizon causing a flattening effect. Along with the
same parallel stones in the middle distance and their reflection in the water.
Then one notices how the line of the middle distance hill follows across to the
line of the right hand hill where it is relected in the water ending at the
stags feet. The real brow of that right-hand hill follows through to pick up
the base of the vertical monolith, its shadow and eventually a string of stones
to the lower left corner. I loose my sense of where the stag is relative to the
vertical monoliths in the foreground. Perhaps if their rigid adhering to the
picture plane could be confused somehow? Anyway the sophisticated stuff you
have going on in this picture invites analysis and supposition, and I guess
that's what it is really all about.
-Jim
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On Wed, 8 Aug 2001 12:01:13 +0100, Mick Hazelgrove wrote:
>Hi All
>
>See I do listen to your comments. I've modified the mountains, the water and
>added a sky. Still alot to add
>the pic will be vaguely based on the celtic lord of the hunt myth.
>
As always in your images I love the grass and wild flowers, the stones
look goot too but the water doesn't look all that great, particularly
the part that's reflecting the sky, can't quite put my finger on what's
wrong with it.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
11:34pm up 26 days, 1:36, 2 users, load average: 1.06, 1.03, 1.05
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Mick,
I think it's a gorgeous image, and I honestly cannot find fault with it.
The 'lord of the hunt myth' reminds me of Alan Garner's wonderful books 'The
Weirdstone of Brisingamen', and 'The Moon of Gomrath', the latter featuring
the Wild Hunt, the Herlathing, and the Lord, called Garanhir.. the Hunter. I
must re-read them.
All the best,
Andy Cocker
"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote in message
news:3b711bf0@news.povray.org...
> Hi All
>
> See I do listen to your comments. I've modified the mountains, the water
and
> added a sky. Still alot to add
> the pic will be vaguely based on the celtic lord of the hunt myth.
>
> Mick
>
>
>
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In article <3b711bf0@news.povray.org>, Mick Hazelgrove says...
> Hi All
>
> See I do listen to your comments. I've modified the mountains, the water and
> added a sky. Still alot to add
> the pic will be vaguely based on the celtic lord of the hunt myth.
>
> Mick
>
Images of this kind make my day! I keep wondering how anybody can bend
POVRay in such a way as to give an image as this.
It is wonderful, never mind the criticism on details, it radiates a
fairy-tale like atmosphere: the subtle lights, the wonderful stones each
hiding their own secret, the daring flowers. Fantastic! I look forward
to the finished image :)
--
Regards, Sander
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"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> schrieb im Newsbeitrag
news:3b711bf0@news.povray.org...
> Hi All
>
> See I do listen to your comments. I've modified the mountains, the water
and
> added a sky. Still alot to add
> the pic will be vaguely based on the celtic lord of the hunt myth.
>
That is one of the best rendered images I´ve ever seen.
Its a good idea to vary the grass colour with eval_pigment (right?).
As in all of your images, you are able to create a special mood suited to
the topic.
But I have a perhaps silly question - where can I find "WIP take 1". It
seems I cannot find your first attempt (I´m online the first time since my
move in a new and dusty house two weeks ago).
One point - the water isn`t right yet, as some have mentioned. I think, the
frontier water / soil is too sharp. Perhaps you can create some wet soil
near the water line. Reflections are too uniform also.
Norbert
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Amazing! How on earth did you model the stag? Or is it just a standard model? I
always want to put things like that into my images but have no idea how to go
about it, and I don't like relying on other people's models 'cause it partly
defeats the point, IMHO.
It's a great picture :)
--
Tek
http://www.evilsuperbrain.com
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