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Thanks to Rico for orthographic and Warp for radial ideas. Beats my
efforts a few years ago using tapered boxes (truncated pyramids) to
fix perspective. This one uses pov 3.1g, no cheats. OK! OK! So there's
only 3 letters per cube. Who's gonna notice?
A cautionary tale: Don't mess with little old ladies!
My neighbour is serious about 3D decollage - turning a picture or
photo into a layered or "height field" picture by cutting out objects
then replacing them in a raised position relative to their original
depth. She also manages some very good stuff in quilts. I gave her
some copies of this pic ;-) "Lovely!" says she. It took an evenings
hard work for her to figure something was wrong. Doctor says I can
leave hospital next week.
--
Alf
http://www.peake42.freeserve.co.uk/
http://ourworld.compuserve.com/homepages/Alf_Peake/
gw3### [at] thersgbnet
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Attachments:
Download 'Blocks.jpg' (35 KB)
Preview of image 'Blocks.jpg'
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Alf Peake wrote:
>
> Thanks to Rico for orthographic and Warp for radial ideas. Beats my
> efforts a few years ago using tapered boxes (truncated pyramids) to
> fix perspective. This one uses pov 3.1g, no cheats. OK! OK! So there's
> only 3 letters per cube. Who's gonna notice?
>
I think you could even increase confusion with some creative use of
no_shadow, no_image and light groups...
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
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In article <3b5086c0@news.povray.org>, Alf Peake says...
> Thanks to Rico for orthographic and Warp for radial ideas. Beats my
> efforts a few years ago using tapered boxes (truncated pyramids) to
> fix perspective. This one uses pov 3.1g, no cheats. OK! OK! So there's
> only 3 letters per cube. Who's gonna notice?
>
> A cautionary tale: Don't mess with little old ladies!
> My neighbour is serious about 3D decollage - turning a picture or
> photo into a layered or "height field" picture by cutting out objects
> then replacing them in a raised position relative to their original
> depth. She also manages some very good stuff in quilts. I gave her
> some copies of this pic ;-) "Lovely!" says she. It took an evenings
> hard work for her to figure something was wrong. Doctor says I can
> leave hospital next week.
>
> --
> Alf
>
Is it in any way different from Warp's Impossible Triangle? If it is, I
don't see it (the structure I mean, not the textures or colours)...
--
Regards, Sander
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"Sander" <san### [at] stolscom> wrote in message
news:MPG### [at] NEWSPOVRAYORG...
[snip]
> Is it in any way different from Warp's Impossible Triangle? If it
is, I
> don't see it (the structure I mean, not the textures or colours)...
Well, I didn't see any source from Warp so I don't know how he did
his. He mentioned clipped_by plane but I coud not figure that out. I
used 1 clipped_by cube. The area I was concentrating on was the
checkered floor. Its orthographic, remember?
Alf
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"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3B51C25B.2292C743@gmx.de...
> I think you could even increase confusion with some creative use of
> no_shadow, no_image and light groups...
>
no_image? I'm using pov3.1g, but I could probably have fun with those
in megapov.
Alf
Post a reply to this message
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