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> It's a Megapov problem. In fact many meshes have a couple of 0 normals and
> usually it doesn't cause any trouble, but when it does, the symptoms look
> exactly like the ones you describe, with Megapov entering an infinite loop
in
> some very particular circumstances (render size, position etc.).
Yeah that does sound a lot like the problem I had here, I was able to render
it fine at 160x120 but at 1024x768 is stalled, I didn't really try anything
in between. I was also able to get the position that it stalled at to move
around by moving the camera. Hope this gets fixed in the next release.
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