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From: Christoph Hormann
Subject: Re: Playing with Clutter macro again...
Date: 13 Jul 2001 08:38:04
Message: <3B4EEC32.BF12A74@gmx.de>
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Geoff Wedig wrote:
>
> Sounds like memory corruption. I've got the same problem with the mesh
> code. It's very very strange. First run, fine, second one will crash.
>
IIRC that isosurface problem is caused by some missing initializations in
the MP isosurface code. There is not much use in trying to fix it since
there will be a complete rewrite of that functions in Povray 3.5.
I don't know about any similar problem with meshes, their code is also
quite old and well tested.
> And it's holding up my simulation patch! :(
>
What simulation patch, did you post something about it before?
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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With my macro, it seems that adding method 1 solves the problem (dunno why).
"Christoph Hormann" <chr### [at] gmx de> ha scritto nel messaggio
news:3B4### [at] gmx de...
>
>
> Geoff Wedig wrote:
> >
> > Sounds like memory corruption. I've got the same problem with the mesh
> > code. It's very very strange. First run, fine, second one will crash.
> >
>
> IIRC that isosurface problem is caused by some missing initializations in
> the MP isosurface code. There is not much use in trying to fix it since
> there will be a complete rewrite of that functions in Povray 3.5.
>
> I don't know about any similar problem with meshes, their code is also
> quite old and well tested.
>
> > And it's holding up my simulation patch! :(
> >
>
> What simulation patch, did you post something about it before?
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmx de>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
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Ben Birdsey wrote:
> Have you thought about constructing a GREEBLE(sp?) macro for POV. 3d
> Studio has now and it would ease the modeling of tiny details in
> cities/machines/whatever. Maybe it might work like a cross between your
> macro, the cityscape macro, and the pipes macro.
>
> If you don't know what greeble is, it's the leftover junk that model
> shops like ILM add to their models to detail them and add a level of
> realism and scale. The macro would really ease constructing a planet,
> because you could give it a few parameters and simple models and BAM the
> terrain is covered with cities, farms, ports, etc. And the level of
> detail can be reduced the farther the camera is away from the object.
>
> Anyway, whaddya think?
Man, I'de love a greeble macro. Instant hull plating for space ships,
instant death star, etc. Been tring on and off for years to write one
and was never able to get good results.
BTW, thanks for explaining where the term "greeble" came from.
I'de read it in the "Star Wars Sketchbook" (back when there was
only one Star Wars movie) and never knew where it came from.
Pete
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