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Sorry about the previous images being so large..
I simplified the tree some this version, and added a ladder
to one side of the car so it didn't seem so two dimensional
and to illustrate scale. The lighting was also moved some.
This took about 50 mins (radiosity -- of course) to render on a Celeron 466
with 128mb of ram.
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Attachments:
Download 'train.jpg' (88 KB)
Preview of image 'train.jpg'
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i think you should put a little more grass in, not just to cover the exposed
wheen up very slightly, but some extending into the distance.
--
Rick
Kitty5 WebDesign - http://Kitty5.com
Hi-Impact database driven web site design & e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
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PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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I like the colors in this scene.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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I love scenes like this. It's lonely.
You might want to add a bit of depth to the ground. Maybe some areas on
it that break the crackle pattern.
Otherwise, great job.
-Eli
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Sean Johnson wrote:
>
> Sorry about the previous images being so large..
> I simplified the tree some this version, and added a ladder
> to one side of the car so it didn't seem so two dimensional
> and to illustrate scale. The lighting was also moved some.
>
> This took about 50 mins (radiosity -- of course) to render on a Celeron 466
> with 128mb of ram.
>
This looks nice, esp. the textures, but you don't see much of radiosity.
Also the light coming quite straight from above does not look that good,
the previous light position was better IMO.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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