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From: JRG
Subject: Clutter
Date: 5 Jul 2001 10:22:01
Message: <3b447809@news.povray.org>
Some weeks ago I heard about some Clutter() macro. Since I found nothing
that kind (to be honest I didn't even look for it...;)) today I wrote (after
lunch) a little macro which randomly places a series of objects. It allows
you to define obstacles as well (as you can see from this simple picture).
There are 275 spheres and 275 boxes randomly placed in a 10x10 square. The
torus is a *no fly zone*.
Comments are welcome.

jrg


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From: Ross Litscher
Subject: Re: Clutter
Date: 5 Jul 2001 10:57:52
Message: <3b448070$1@news.povray.org>
That may have been me, in jest, suggesting that mega-pov needs a clutter().
pretty nice tho :)

JRG <jrg### [at] hotmailcom> wrote in message news:3b447809@news.povray.org...
> Some weeks ago I heard about some Clutter() macro. Since I found nothing
> that kind (to be honest I didn't even look for it...;)) today I wrote
(after
> lunch) a little macro which randomly places a series of objects. It allows
> you to define obstacles as well (as you can see from this simple picture).
> There are 275 spheres and 275 boxes randomly placed in a 10x10 square. The
> torus is a *no fly zone*.
> Comments are welcome.
>
> jrg
>
>
>
>
>


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From: JRG
Subject: Re: Clutter
Date: 5 Jul 2001 11:45:19
Message: <3b448b8f@news.povray.org>
"Ross Litscher" <lit### [at] osuedu> ha scritto nel messaggio
news:3b448070$1@news.povray.org...
> That may have been me, in jest, suggesting that mega-pov needs a
clutter().
> pretty nice tho :)
>

Even more clutter for this one: 2500 objects.
Time for parse: 40 min (!)
Time for trace: 1 min 20 s

jrg.


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From: Christoph Hormann
Subject: Re: Clutter
Date: 5 Jul 2001 12:17:04
Message: <3B449359.CA732FEB@gmx.de>
JRG wrote:
> 
> Some weeks ago I heard about some Clutter() macro. Since I found nothing
> that kind (to be honest I didn't even look for it...;)) today I wrote (after
> lunch) a little macro which randomly places a series of objects. It allows
> you to define obstacles as well (as you can see from this simple picture).
> There are 275 spheres and 275 boxes randomly placed in a 10x10 square. The
> torus is a *no fly zone*.
> Comments are welcome.
> 

Looks quite useful, something in the same direction but probably more
universal (although it seems quite complicated in syntax from what i have
seen):

http://www.ksp.sk/~dushan/dipl.php

I don't recall this being metioned in p.u.p. or somewhere else in these
newsgroups before so some might find it interesting to try.

All such things could extremely profit from a refer{} patch like ABX seems
to be working on.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Jari Juslin
Subject: Re: Clutter
Date: 5 Jul 2001 12:22:35
Message: <3B44944A.A690D742@iki.fi>
JRG wrote:
> Even more clutter for this one: 2500 objects.

It looks cool and good, altought I liked also the brown boxes - they
looked very real and somehow like something I would like to eat.

-- 
          /"\                           |    iki.
          \ /     ASCII Ribbon Campaign |    fi/
           X      Against HTML Mail     |    zds
          / \


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From: Tony[B]-FSU
Subject: Re: Clutter
Date: 5 Jul 2001 15:32:48
Message: <3b44c0e0$1@news.povray.org>
What is that patch intended to do?


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From: JRG
Subject: Re: Clutter
Date: 5 Jul 2001 15:56:40
Message: <3b44c678@news.povray.org>
It looks really interesting to me, though rather complex.
The macro I wrote is intended to serve my poor needs: I got bored placing
every single object on a table (like in my last IRTC entry). So I just wrote
a little (and extremely simple) script that places any objects (the number
is unlimited) in a rectangle. The placing is absolutely random. So, if there
are too many objects and too little space the computer spends a lot of time
to find free spots. Because it just verifies, each time, if a random
position doesn't touch any object already placed (and the obstacles as
well).
If anyone is interested in it, I can post it.

Regards,
Jonathan.

"Christoph Hormann" <chr### [at] gmxde> ha scritto nel messaggio
news:3B449359.CA732FEB@gmx.de...
>
>
> JRG wrote:
> >
> > Some weeks ago I heard about some Clutter() macro. Since I found nothing
> > that kind (to be honest I didn't even look for it...;)) today I wrote
(after
> > lunch) a little macro which randomly places a series of objects. It
allows
> > you to define obstacles as well (as you can see from this simple
picture).
> > There are 275 spheres and 275 boxes randomly placed in a 10x10 square.
The
> > torus is a *no fly zone*.
> > Comments are welcome.
> >
>
> Looks quite useful, something in the same direction but probably more
> universal (although it seems quite complicated in syntax from what i have
> seen):
>
> http://www.ksp.sk/~dushan/dipl.php
>
> I don't recall this being metioned in p.u.p. or somewhere else in these
> newsgroups before so some might find it interesting to try.
>
> All such things could extremely profit from a refer{} patch like ABX seems
> to be working on.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Gail Shaw
Subject: Re: Clutter
Date: 5 Jul 2001 16:06:52
Message: <3b44c8dc@news.povray.org>
"JRG" <jrg### [at] hotmailcom> wrote in message
news:3b44c678@news.povray.org...
> It looks really interesting to me, though rather complex.
> The macro I wrote is intended to serve my poor needs: I got bored placing
> every single object on a table (like in my last IRTC entry). So I just
wrote
> a little (and extremely simple) script that places any objects (the number
> is unlimited) in a rectangle. The placing is absolutely random. So, if
there
> are too many objects and too little space the computer spends a lot of
time
> to find free spots. Because it just verifies, each time, if a random
> position doesn't touch any object already placed (and the obstacles as
> well).
> If anyone is interested in it, I can post it.
>

I'd be very interested. I did something similar a while ago, but used an
external
program. Would love to see your code.

Gail
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.          Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


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From: Norbert Kern
Subject: Re: Clutter
Date: 5 Jul 2001 16:51:39
Message: <3b44d35b@news.povray.org>
> If anyone is interested in it, I can post it.
>

detection with my own little random placement method via imagemaps.
My own ideas are really complicate to realize and I would love to see a
simple way.

Norbert


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From: Kari Kivisalo
Subject: Re: Clutter
Date: 5 Jul 2001 17:53:28
Message: <3B44E275.63DA4BE9@pp.htv.fi>
How about a probability map? The macro takes a function that defines
unique probability for each point in the area. This way the map could
be defined by a mathematical expression or grayscale image.

_____________
Kari Kivisalo


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