![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hi,
I've added some more details. I'm not satisfied with the textures yet, and
some parts need to be more detailed. I'm also not satisfied with the digits
in the chronographs.
It's really starting to look like my watch, but the measurements are not the
same as my watch, so I have to work on that.
I could use some comments and help, for instance: how can I make the
second-hand (is that right name for it?) turn bright (fluorescent) orange?
(The same goes for the green fluorescent things on the hour and minute
hand).
Thanx,
Bugs74
Post a reply to this message
Attachments:
Download 'watch.JPG' (85 KB)
Preview of image 'watch.JPG'
![watch.JPG](/povray.binaries.images/attachment/%3C3b40dc4c%40news.povray.org%3E/watch.JPG?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> It's really starting to look like my watch, but the measurements are not the
> same as my watch, so I have to work on that.
Do the green parts on the real watch glow in the dark?
Brendan
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Yes, the green parts really glow, but not in the model. Is there any way it
can be done?
And the orange hands (I'm not sure that's the right word for it, my English
vocabulary is not that great) should be a much brighter, almost fluorescent
orange, but I haven't found the right textures for that.
Bugs74
"Andrea Ryan" <ary### [at] global2000 net> schreef in bericht
news:3B412CF3.EF5ED8F1@global2000.net...
> > It's really starting to look like my watch, but the measurements are not
the
> > same as my watch, so I have to work on that.
>
> Do the green parts on the real watch glow in the dark?
> Brendan
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Bugs74" <Bug### [at] wanadoo nl> wrote in message news:3b40dc4c@news.povray.org...
>
> I could use some comments and help, for instance: how can I make the
> second-hand (is that right name for it?) turn bright (fluorescent) orange?
> (The same goes for the green fluorescent things on the hour and minute
> hand).
>
Wouldn't a high ambient do it? This won't cast light on other parts of the watch
(unless you are using radiosity), but I doubt that differs significantly from
the Real World.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Bugs74 wrote:
>
> Yes, the green parts really glow, but not in the model. Is there any way it
> can be done?
> And the orange hands (I'm not sure that's the right word for it, my English
> vocabulary is not that great) should be a much brighter, almost fluorescent
> orange, but I haven't found the right textures for that.
Try something like this:
pigment { color rgb <0,10,0> }
This will make it a very bright green.
Or you could set the ambient to 10 or so like this:
finish { ambient 10 }
I tried to multiply the color for orange by numbers, but the color
turned a bright yellow.
Brendan
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |