POV-Ray : Newsgroups : povray.binaries.images : Request for help with media Server Time
18 Oct 2026 19:20:32 EDT (-0400)
  Request for help with media (Message 1 to 16 of 16)  
From: Jim Kress
Subject: Request for help with media
Date: 21 Jun 2001 22:18:39
Message: <3b32aaff@news.povray.org>
Attached is a volumetric rendering using media.  What is the best way (i.e.
best quality for shortest rendering time) to get rid of the graininess and
get nice, smooth colors?

Any help would be appreciated.

Jim


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Attachments:
Download 'rohf_density_001.jpg' (65 KB)

Preview of image 'rohf_density_001.jpg'
rohf_density_001.jpg


 

From: Ken
Subject: Re: Request for help with media
Date: 21 Jun 2001 23:05:22
Message: <3B32B5A2.357531CC@pacbell.net>
Jim Kress wrote:
> 
> Attached is a volumetric rendering using media.  What is the best way (i.e.
> best quality for shortest rendering time) to get rid of the graininess and
> get nice, smooth colors?
> 
> Any help would be appreciated.

Code example and version of Pov you are using would be very helpful,
Jim. MegaPov's multi-method media feature can really help smooth out
the graininess and reduce rendering times when used properly but
there are speed vs. quality trade-offs no matter what you do :(

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Jim Kress
Subject: Re: Request for help with media
Date: 21 Jun 2001 23:38:47
Message: <3b32bdc7@news.povray.org>
Thanks Ken.

I've attached a copy of the pov and include files.  I haven't included the
df3 file since it's rather large.

Jim


"Ken" <tyl### [at] pacbellnet> wrote in message
news:3B32B5A2.357531CC@pacbell.net...
>
>
> Jim Kress wrote:
> >
> > Attached is a volumetric rendering using media.  What is the best way
(i.e.
> > best quality for shortest rendering time) to get rid of the graininess
and
> > get nice, smooth colors?
> >
> > Any help would be appreciated.
>
> Code example and version of Pov you are using would be very helpful,
> Jim. MegaPov's multi-method media feature can really help smooth out
> the graininess and reduce rendering times when used properly but
> there are speed vs. quality trade-offs no matter what you do :(
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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Attachments:
Download 'rohf_density_001.pov.txt' (6 KB) Download 'rohf_density_Density_001_001_media_Pos.inc.txt' (12 KB)

From: Jim Kress
Subject: Re: Request for help with media
Date: 21 Jun 2001 23:39:49
Message: <3b32be05$1@news.povray.org>
Also, I am using version 3.1g.

Thanks again.

Jim




"Ken" <tyl### [at] pacbellnet> wrote in message
news:3B32B5A2.357531CC@pacbell.net...
>
>
> Jim Kress wrote:
> >
> > Attached is a volumetric rendering using media.  What is the best way
(i.e.
> > best quality for shortest rendering time) to get rid of the graininess
and
> > get nice, smooth colors?
> >
> > Any help would be appreciated.
>
> Code example and version of Pov you are using would be very helpful,
> Jim. MegaPov's multi-method media feature can really help smooth out
> the graininess and reduce rendering times when used properly but
> there are speed vs. quality trade-offs no matter what you do :(
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ian Burgmyer
Subject: Re: Request for help with media
Date: 22 Jun 2001 00:31:30
Message: <3b32ca22$1@news.povray.org>
"Jim Kress" <kre### [at] kressworkscom> wrote in message
news:3b32be05$1@news.povray.org...
> Also, I am using version 3.1g.

You might want to consider looking into MegaPOV.  The "method 3" of media
seems to work pretty well (quickly, too):

http://nathan.kopp.com/

-Ian


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From: Ian Burgmyer
Subject: Re: Request for help with media
Date: 22 Jun 2001 00:36:49
Message: <3b32cb61$1@news.povray.org>
"Jim Kress" <kre### [at] kressworkscom> wrote in message
news:3b32be05$1@news.povray.org...
> Also, I am using version 3.1g.

To improve the quality, btw, imcrease the number of samples up.  I'd say
samples 3,5 should work for what you're using.  Just stick that into all the
media blocks you're using, and the effect should look real nice when you're
done.

Prepare to leave your computer on overnight, though :-/

-Ian


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From: Jim Kress
Subject: Re: Request for help with media
Date: 22 Jun 2001 00:41:17
Message: <3b32cc6d@news.povray.org>
Thanks Ian.  I'll give it a try.

Jim

"Ian Burgmyer" <the### [at] hotmailcom> wrote in message
news:3b32cb61$1@news.povray.org...
> "Jim Kress" <kre### [at] kressworkscom> wrote in message
> news:3b32be05$1@news.povray.org...
> > Also, I am using version 3.1g.
>
> To improve the quality, btw, imcrease the number of samples up.  I'd say
> samples 3,5 should work for what you're using.  Just stick that into all
the
> media blocks you're using, and the effect should look real nice when
you're
> done.
>
> Prepare to leave your computer on overnight, though :-/
>
> -Ian
>
>


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From: Jim Kress
Subject: Re: Request for help with media
Date: 22 Jun 2001 00:49:50
Message: <3b32ce6e@news.povray.org>
Ian,

OK. Tried your suggestion with megapov 0.7  The results are attached.

Media looks better except the top and both sides have been chopped off (or
left off).  Any ideas what's going wrong or how to fix?

Thanks.

Jim


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Attachments:
Download 'rohf_density_001_mpov7.jpg' (29 KB)

Preview of image 'rohf_density_001_mpov7.jpg'
rohf_density_001_mpov7.jpg


 

From: Jim Kress
Subject: Re: Request for help with media
Date: 22 Jun 2001 00:56:03
Message: <3b32cfe3$1@news.povray.org>
This was using

   method 3
   intervals 1
   samples 3,5
   confidence 0.999
   variance 1/1000

Jim

"Jim Kress" <kre### [at] kressworkscom> wrote in message
news:3b32ce6e@news.povray.org...
> Ian,
>
> OK. Tried your suggestion with megapov 0.7  The results are attached.
>
> Media looks better except the top and both sides have been chopped off (or
> left off).  Any ideas what's going wrong or how to fix?
>
> Thanks.
>
> Jim
>
>
>


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From: Jim Kress
Subject: Re: Request for help with media
Date: 22 Jun 2001 00:59:38
Message: <3b32d0ba@news.povray.org>
Here's another result using:

   method 3
   intervals 20
   samples 3,5
   confidence 0.999
   variance 1/1000

What's going on with this?  Looks like the sampling algorithm is not
behaving properly.

Jim


"Ian Burgmyer" <the### [at] hotmailcom> wrote in message
news:3b32cb61$1@news.povray.org...
> "Jim Kress" <kre### [at] kressworkscom> wrote in message
> news:3b32be05$1@news.povray.org...
> > Also, I am using version 3.1g.
>
> To improve the quality, btw, imcrease the number of samples up.  I'd say
> samples 3,5 should work for what you're using.  Just stick that into all
the
> media blocks you're using, and the effect should look real nice when
you're
> done.
>
> Prepare to leave your computer on overnight, though :-/
>
> -Ian
>
>


Post a reply to this message


Attachments:
Download 'rohf_density_001_mpov7_2.jpg' (29 KB)

Preview of image 'rohf_density_001_mpov7_2.jpg'
rohf_density_001_mpov7_2.jpg


 

From: Bob H 
Subject: Re: Request for help with media
Date: 22 Jun 2001 03:13:24
Message: <3b32f014@news.povray.org>
"Jim Kress" <kre### [at] kressworkscom> wrote in message
news:3b32d0ba@news.povray.org...
> Here's another result using:
>
>    method 3
>    intervals 20
>    samples 3,5
>    confidence 0.999
>    variance 1/1000
>
> What's going on with this?  Looks like the sampling algorithm is not
> behaving properly.

I hadn't seen the number of layers your df3 might be made up of but that
intervals change suggests to me there are a few.   Nathan Kopp has made the
method 3 somehow figure the intervals out on it's own (I'm guessing) and
maybe what you really need to do is increase the samples.  I often use equal
numbers.  Perhaps a samples 10,10 is okay for you?  If not there's always
method 2 and samples 5,5 could possibly do well.

Bob H.


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From: Jim Kress
Subject: Re: Request for help with media
Date: 22 Jun 2001 11:28:33
Message: <3b336421@news.povray.org>
Thanks.  I'll give it a try.

Jim

"Bob H." <omn### [at] msncom> wrote in message
news:3b32f014@news.povray.org...
> "Jim Kress" <kre### [at] kressworkscom> wrote in message
> news:3b32d0ba@news.povray.org...
> > Here's another result using:
> >
> >    method 3
> >    intervals 20
> >    samples 3,5
> >    confidence 0.999
> >    variance 1/1000
> >
> > What's going on with this?  Looks like the sampling algorithm is not
> > behaving properly.
>
> I hadn't seen the number of layers your df3 might be made up of but that
> intervals change suggests to me there are a few.   Nathan Kopp has made
the
> method 3 somehow figure the intervals out on it's own (I'm guessing) and
> maybe what you really need to do is increase the samples.  I often use
equal
> numbers.  Perhaps a samples 10,10 is okay for you?  If not there's always
> method 2 and samples 5,5 could possibly do well.
>
> Bob H.
>
>


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From: Jim Kress
Subject: Re: Request for help with media
Date: 22 Jun 2001 13:24:11
Message: <3b337f3b@news.povray.org>
OK.  It turns out that, although media is supposed to be contained within a
unit cube, it really isn't.

If you lok at my inc file, you'll see I used a unit cube box to contain the
media so it could be rendered.  Well, if I change the box specification from

 box{ <0,1>

to

 box{ <0,0,-2>, <2,2,2>

the problem goes away, as one can see in the attached image.  Hopefully this
does not indicate there is a bug in megapov.

Thanks for your suggestions!

Jim


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Attachments:
Download 'rohf_density_001_5,5_samples_intervals_10_bounding_box_fixed.jpg' (27 KB)

Preview of image 'rohf_density_001_5,5_samples_intervals_10_bounding_box_fixed.jpg'
rohf_density_001_5,5_samples_intervals_10_bounding_box_fixed.jpg


 

From: Bob H 
Subject: Re: Request for help with media
Date: 22 Jun 2001 17:12:51
Message: <3b33b4d3@news.povray.org>
"Jim Kress" <kre### [at] kressworkscom> wrote in message
news:3b337f3b@news.povray.org...
> OK.  It turns out that, although media is supposed to be contained within
a
> unit cube, it really isn't.
>
> If you lok at my inc file, you'll see I used a unit cube box to contain
the
> media so it could be rendered.  Well, if I change the box specification
from
>
>  box{ <0,1>
>
> to
>
>  box{ <0,0,-2>, <2,2,2>
>
> the problem goes away, as one can see in the attached image.  Hopefully
this
> does not indicate there is a bug in megapov.

I can't see that happening here, using spiral.df3 in place of your df3, the
media is contained within the 1 unit cube as described in the doc.
I thought perhaps it could be wave type but default is ramp_wave and looked
okay to me anyway. Most likely thing could be you are getting some sort of
perspective trouble.  Make your box transmit 0.5 instead of 1 and you can
see where the sides are.

Bob H.


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From: Anton Sherwood
Subject: Re: Request for help with media
Date: 24 Jun 2001 16:06:43
Message: <3B3648D1.D868817C@pobox.com>
Jim Kress wrote:
> Attached is a volumetric rendering using media.  What is the best way
> (i.e. best quality for shortest rendering time) to get rid of the
> graininess and get nice, smooth colors?

I think it's quite pretty as is.

-- 
Anton Sherwood  --  br0### [at] p0b0xcom  --  http://ogre.nu/


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From: Jim Kress
Subject: Re: Request for help with media
Date: 24 Jun 2001 17:23:22
Message: <3b365a4a$1@news.povray.org>
Thanks.

Jim

"Anton Sherwood" <bro### [at] poboxcom> wrote in message
news:3B3648D1.D868817C@pobox.com...
> Jim Kress wrote:
> > Attached is a volumetric rendering using media.  What is the best way
> > (i.e. best quality for shortest rendering time) to get rid of the
> > graininess and get nice, smooth colors?
>
> I think it's quite pretty as is.
>
> --
> Anton Sherwood  --  br0### [at] p0b0xcom  --  http://ogre.nu/


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