POV-Ray : Newsgroups : povray.binaries.images : Panzer tank final (~104k) Server Time
18 Aug 2024 08:20:44 EDT (-0400)
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From: Francois Labreque
Subject: Re: Panzer tank final (~104k)
Date: 18 Jun 2001 19:50:12
Message: <3B2E93A9.563E7BEE@videotron.ca>
"Tony[B]" wrote:
> 
> > I like it ! :)
> 
> On a scale of 1 (shiny plastic) to 10 (AWSOME ROLEX), how realistic is it?
> :)

It depends.  The only Panzer I ever saw was a plastic model that had
been painted in beige allover, so I'd give it an 11 (AWSOME shiny
palstic ROLLEX!!!1!)

-- 
Francois Labreque | It is by caffeine alone I set my mind in motion, it
    flabreque     | is by the beans of Java that thoughts acquire speed,
        @         | the hands acquire shaking, the shaking becomes a 
   videotron.ca   | warning, it is by caffeine alone I set my mind in
                  | motion.
                               - Stolen from Badger's .sig file


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From: Ian Burgmyer
Subject: Re: Panzer tank final (~104k)
Date: 19 Jun 2001 00:03:50
Message: <3b2ecf26@news.povray.org>
"Tony[B]" <ben### [at] catholicorg> wrote in message
news:3b2df60a@news.povray.org...
> All the information you need is in the text of the image. I think. Ask
away
> if I missed anything. Comments appreciated. Suggestions, probably not. I
> think I'm done. Enjoy. :)

*jaw drops*

Now that's some fine detail!  *drools*

-Ian


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From: JRG
Subject: Re: Panzer tank final (~104k)
Date: 19 Jun 2001 02:58:32
Message: <3b2ef818@news.povray.org>
AWSOM ROLEX!!
Is resizing renderings a specific technique of yours? I mean, it looks
really smoother than normal POV antialiasing.
Jonathan

"Tony[B]" <ben### [at] catholicorg> ha scritto nel messaggio
news:3b2df60a@news.povray.org...
> All the information you need is in the text of the image. I think. Ask
away
> if I missed anything. Comments appreciated. Suggestions, probably not. I
> think I'm done. Enjoy. :)
>
>
>


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From: Sander
Subject: Re: Panzer tank final (~104k)
Date: 19 Jun 2001 06:57:54
Message: <MPG.15994ea73ab86bc99897dd@NEWS.POVRAY.ORG>
In article <3b2df60a@news.povray.org>, Tony[B] says...
> All the information you need is in the text of the image. I think. Ask away
> if I missed anything. Comments appreciated. Suggestions, probably not. I
> think I'm done. Enjoy. :)
> 
Admirable - amazing - awsome !

The one minor point is that I do not like the post-process focal blur 
from this view point: it seems a little unnecessary...
-- 
Regards,  Sander


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From: Tony[B]
Subject: Re: Panzer tank final (~104k)
Date: 19 Jun 2001 08:34:57
Message: <3b2f46f1@news.povray.org>
> AWSOM ROLEX!!

Aw, come on. :)

> Is resizing renderings a specific technique of yours? I mean, it looks
> really smoother than normal POV antialiasing.

Perhaps because I didn't use 'normal' AA? I used +AM2 +A0.1 +J0.0 in the INI
file. Then I went into Photoshop, resized it to half its original size, and
faded the sharpness in by 50%. (I don't like 100% sharpness for renders.
Works well on pictures, though.) That's what you see here.


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From: Tony[B]
Subject: Re: Panzer tank final (~104k)
Date: 19 Jun 2001 08:35:51
Message: <3b2f4727@news.povray.org>
> Admirable - amazing - awsome !

Thank you, Grampa Sander. :)

> The one minor point is that I do not like the post-process focal blur
> from this view point: it seems a little unnecessary...

True, but it looks cool and hints a bit more to "realistic", so I just had
to put it in. :)


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From: Peter Popov
Subject: Re: Panzer tank final (~104k)
Date: 19 Jun 2001 10:42:06
Message: <35puit05oqgutc95765imeri98r801n1o0@4ax.com>
On Tue, 19 Jun 2001 07:31:19 -0600, "Tony[B]" <ben### [at] catholicorg>
wrote:

>Perhaps because I didn't use 'normal' AA? I used +AM2 +A0.1 +J0.0 in the INI
>file. Then I went into Photoshop, resized it to half its original size, and
>faded the sharpness in by 50%. (I don't like 100% sharpness for renders.
>Works well on pictures, though.) That's what you see here.

Try this some time. If you resize the image down n times, apply a n*n
mosaic filter before hand and scale down without interpolation
(nearest neighbour). Works best when scaling down a lot.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Christoph Hormann
Subject: Re: Panzer tank final (~104k)
Date: 19 Jun 2001 12:10:27
Message: <3B2F79BD.47C8CFC@gmx.de>
"Tony[B]" wrote:
> 
> All the information you need is in the text of the image. I think. Ask away
> if I missed anything. Comments appreciated. Suggestions, probably not. I
> think I'm done. Enjoy. :)
> 

The lighting looks very good, the textures are quite simple of course, but
this isn't a bad thing IMO.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Tony[B]
Subject: Re: Panzer tank final (~104k)
Date: 19 Jun 2001 20:14:34
Message: <3b2feaea@news.povray.org>
> Try this some time. If you resize the image down n times, apply a n*n
> mosaic filter before hand and scale down without interpolation
> (nearest neighbour). Works best when scaling down a lot.

Interesting. It does seem to be a little bit sharper when I zoom in. Thanks
for the tip.


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From: Dearmad
Subject: Re: Panzer tank final (~104k)
Date: 21 Jun 2001 15:01:21
Message: <3B3244A9.A9FDB878@qwest.net>
what a cool tip!  That sharpens things nicely... works
in PSP too.
-- 
http://www.users.qwest.net/~dearmad
But why bother?  I'm not interesting.


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