POV-Ray : Newsgroups : povray.binaries.images : Ocean's Edge 2 (40kbu) Server Time
18 Oct 2026 19:20:44 EDT (-0400)
  Ocean's Edge 2 (40kbu) (Message 1 to 18 of 18)  
From: Gail Shaw
Subject: Ocean's Edge 2 (40kbu)
Date: 7 Jun 2001 14:21:09
Message: <3b1fc615@news.povray.org>
I've changed the ocean function, toned down the area light and added a
couple
of clouds. Render time ~20 hours

I thought about adding some birds or plants, but I kinda like the desolate
look.

Comments? Suggestions?

Gail
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.        Babylon 5   *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


Post a reply to this message


Attachments:
Download 'OceanGate.jpg' (39 KB)

Preview of image 'OceanGate.jpg'
OceanGate.jpg


 

From: Sander
Subject: Re: Ocean's Edge 2 (40kbu)
Date: 7 Jun 2001 16:37:47
Message: <MPG.158a0497896106fb9897c1@NEWS.POVRAY.ORG>
In article <3b1fc615@news.povray.org>, Gail Shaw says...
> I've changed the ocean function, toned down the area light and added a
> couple
> of clouds. Render time ~20 hours
> 
> I thought about adding some birds or plants, but I kinda like the desolate
> look.
> 
> Comments? Suggestions?
> 
> Gail
The atmosphere and colour are very nice: I should not add much, or even 
anything. Only IMO the 2 clouds look a bit too much like they were 
painted on afterwards :)

-- 
Regards,  Sander


Post a reply to this message

From: j charter
Subject: Re: Ocean's Edge 2 (40kbu)
Date: 7 Jun 2001 21:05:59
Message: <3B204F43.6BEC9093@aol.com>
I like this image alot.  Something about the artifice of that structure and
the elemental quality of the ocean.  The water texture is coming up real
good.  I suspect that a chop like that would be compounded on a smaller scale,
an effect that many seem to be getting by doing just that... adding a scaled
down replica of the same rmf into the first.  The uniformity of the wood
texture is striking me too.  What if the rocks were a volcanic black?

Gail Shaw wrote:

> I've changed the ocean function, toned down the area light and added a
> couple
> of clouds. Render time ~20 hours
>
> I thought about adding some birds or plants, but I kinda like the desolate
> look.
>
> Comments? Suggestions?
>
> Gail
> *************************************************************************
> * gsh### [at] monotixcoza                *   Step into the abyss,           *
> * http://www.rucus.ru.ac.za/~gail/   *   and let go.        Babylon 5   *
> *************************************************************************
> * The difficult we do immediately, the impossible takes a little longer *
> *************************************************************************
>
>  [Image]


Post a reply to this message

From: Francois Labreque
Subject: Re: Ocean's Edge 2 (40kbu)
Date: 7 Jun 2001 21:21:46
Message: <3B2028B8.28C9376@videotron.ca>
Gail Shaw wrote:
> 
> I've changed the ocean function, toned down the area light and added a
> couple
> of clouds. Render time ~20 hours
> 
> I thought about adding some birds or plants, but I kinda like the desolate
> look.
> 
> Comments?

Very good, however...

The water seems to be a tad too reflective.  It does look more like snow
than water.  There should also be, as J. Charter pointed out, smaller
wavelets and ripples on the big waves.

Since most of the illumination comes from the setting sun, the back side
of the rocks and the structure should be almost black.  The structure
doesn't appear to have any shadow.

How come the Sun is a bright yellow, yet the highlight it produces on
the water is almost white?

> Suggestions?

- Moss/algae on the rocks.
- The rocks should be wet around the water level.  At least as high as
the waves hit.
- Foam near the rock edges (although I think this would prove rather
hard to do!)

You probably want to kill me by now, so I'll shut up.

-- 
Francois Labreque | Now, at this point, I am not even going to tell you
    flabreque     | to twiddle your knob, because as we all know, you
        @         | have had plently of practice in that skill by now...
   videotron.ca   |             - StvCD7


Post a reply to this message

From: Ken
Subject: Re: Ocean's Edge 2 (40kbu)
Date: 8 Jun 2001 00:59:17
Message: <3B205B25.35AAC631@pacbell.net>
Gail Shaw wrote:

> I thought about adding some birds or plants, but I kinda like the desolate
> look.

Mee too.
 
> Comments? Suggestions?

I love the overall tone and feel of this image but the clouds on the left
look kinda cheesy. You could lose them and not hurt the image at all.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

From: Gail Shaw
Subject: Re: Ocean's Edge 2 (40kbu)
Date: 8 Jun 2001 02:02:49
Message: <3b206a89@news.povray.org>
j charter <jrc### [at] aolcom> wrote in message
news:3B204F43.6BEC9093@aol.com...

> The water texture is coming up real
> good.  I suspect that a chop like that would be compounded on a smaller
scale,
> an effect that many seem to be getting by doing just that... adding a
scaled
> down replica of the same rmf into the first.

Will do. There is already a smaller version, I think it's a little too
small.

> The uniformity of the wood
> texture is striking me too.

I'll roughen it up  a bit

>What if the rocks were a volcanic black?
>

I'll give that a try.

Gail
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.        Babylon 5   *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


Post a reply to this message

From: Gail Shaw
Subject: Re: Ocean's Edge 2 (40kbu)
Date: 8 Jun 2001 02:07:30
Message: <3b206ba2@news.povray.org>
> Very good, however...

There's always a 'but' <grin>

> The water seems to be a tad too reflective.  It does look more like snow
> than water.

I'll tone it down a bit

> Since most of the illumination comes from the setting sun, the back side
> of the rocks and the structure should be almost black.  The structure
> doesn't appear to have any shadow.

The sun is the only light in the scene. I'll try dropping the ambient a bit.

I think the shadows are getting lost on the dark rock and the reflection.

> How come the Sun is a bright yellow, yet the highlight it produces on
> the water is almost white?

Um, because the sun is yellow, but the lightsource is white. Will fix.

> > Suggestions?
>
> - Moss/algae on the rocks.

Will try

> - The rocks should be wet around the water level.  At least as high as
> the waves hit.

Shouldn't be too hard

> - Foam near the rock edges (although I think this would prove rather
> hard to do!)

<shudder>

Thanks

Gail
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.        Babylon 5   *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


Post a reply to this message

From: Gail Shaw
Subject: Re: Ocean's Edge 2 (40kbu)
Date: 8 Jun 2001 02:08:14
Message: <3b206bce@news.povray.org>
Sander <san### [at] stolscom> wrote in message
news:MPG### [at] NEWSPOVRAYORG...

> The atmosphere and colour are very nice: I should not add much, or even
> anything. Only IMO the 2 clouds look a bit too much like they were
> painted on afterwards :)

It seems I need better clouds.

Gail
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.        Babylon 5   *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


Post a reply to this message

From: Gail Shaw
Subject: Re: Ocean's Edge 2 (40kbu)
Date: 8 Jun 2001 02:09:59
Message: <3b206c37@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote in message
news:3B205B25.35AAC631@pacbell.net...
>
> I love the overall tone and feel of this image but the clouds on the left
> look kinda cheesy. You could lose them and not hurt the image at all.
>

I want some clouds there, think I need to experiment a lot more with media
clouds. (Those were just scaled spheres with spherical density scattering
and
absorbtion media)

Gail
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.        Babylon 5   *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


Post a reply to this message

From: Bob H 
Subject: Re: Ocean's Edge 2 (40kbu)
Date: 8 Jun 2001 03:09:09
Message: <3b207a15@news.povray.org>
"Gail Shaw" <gsh### [at] monotixcoza> wrote in message
news:3b206bce@news.povray.org...
>
> Sander <san### [at] stolscom> wrote in message
> news:MPG### [at] NEWSPOVRAYORG...
>
> > The atmosphere and colour are very nice: I should not add much, or even
> > anything. Only IMO the 2 clouds look a bit too much like they were
> > painted on afterwards :)
>
> It seems I need better clouds.
>
> Gail

Opinions are just that, opinions.  I personally like the look of it.  Fits
with the oriental picture theme.

Bob H.


Post a reply to this message

From: Christoph Hormann
Subject: Re: Ocean's Edge 2 (40kbu)
Date: 8 Jun 2001 04:00:21
Message: <3B208651.678B7996@gmx.de>
Gail Shaw wrote:
> 
> I've changed the ocean function, toned down the area light and added a
> couple
> of clouds. Render time ~20 hours
> 
> I thought about adding some birds or plants, but I kinda like the desolate
> look.
> 
> Comments? Suggestions?
> 

The water texture looks really good now, I am just not sure about the
scale of the waves.  The clouds in front of the sun should be darker. 

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Gail Shaw
Subject: Re: Ocean's Edge 2 (40kbu)
Date: 8 Jun 2001 08:13:24
Message: <3b20c164@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote in message
news:3B208651.678B7996@gmx.de...

> The water texture looks really good now, I am just not sure about the
> scale of the waves.

I'm going to reduce the vertical scale and add a second smaller.
If the waves aren't so big, I should be able to get away without
having to add foam on the waves

The clouds in front of the sun should be darker.
>

I'm thinking about redoing the clouds completely, keeping the
idea of a few scattered near the horizon.

Gail
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.        Babylon 5   *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


Post a reply to this message

From: Nekar Xenos
Subject: Re: Ocean's Edge 2 (40kbu)
Date: 8 Jun 2001 08:49:22
Message: <3b20c9d2@news.povray.org>
For the foam, how about using warps in the areas of the rocks? I've never used
warps before, so I'm not really sure if it would work.

I've got an idea on how to do the foam, here's the pseudo-code:

difference

    {waves with slightly exagerated verticle scale      // red line on pic -
foam
        pigment{foam}
        }
    {Waves - as in the scene}                                       // black
line - water
}

The exagerated wave should only show over the top of the wave.

Hope this helps - if you want to do the foam.

- Nekar


Post a reply to this message


Attachments:
Download 'Graphic1.jpg' (10 KB)

Preview of image 'Graphic1.jpg'
Graphic1.jpg


 

From: Marc-Hendrik Bremer
Subject: Re: Ocean's Edge 2 (40kbu)
Date: 8 Jun 2001 09:14:53
Message: <3b20cfcd@news.povray.org>
Another approach might be to use a gradient y for two different textures -
one for the normal water, one for the foam. Give them different normals and
blend them a little bit. That does not help for your problem if you just
want to add foam around the rocks. But you could "raise" the water around
the rocks a bit (with some formulas which multiplies those areas with
something like 1.2 f.e) - it might work.

Marc-Hendrik


Post a reply to this message

From: Steve
Subject: Re: Ocean's Edge 2 (40kbu)
Date: 8 Jun 2001 13:14:16
Message: <slrn9i1ok2.ttj.steve@zero-pps.localdomain>
On Thu, 7 Jun 2001 20:21:03 +0200, Gail Shaw wrote:
>I've changed the ocean function, toned down the area light and added a
>couple
>of clouds. Render time ~20 hours
>
>I thought about adding some birds or plants, but I kinda like the desolate
>look.
>
>Comments? Suggestions?

I don't knwo how you're doing the water but it looks like concrete
with all those hard straight edges.  Apart from that it looks great. 

--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  3:33pm  up 126 days, 16:23,  2 users,  load average: 1.00, 1.00, 1.00


Post a reply to this message

From: David Fontaine
Subject: Re: Ocean's Edge 2 (40kbu)
Date: 10 Jun 2001 01:08:25
Message: <3B22FF33.5F83AB9B@faricy.net>
Very nice pic.  Good lighting and composition.

Minor improvements I would suggest, maybe make the clouds more
transparent, and more color change in the sky.  How are the clouds
done?  If they're no media, try media.

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


Post a reply to this message

From: Gail Shaw
Subject: Re: Ocean's Edge 2 (40kbu)
Date: 11 Jun 2001 05:19:46
Message: <3b248d32@news.povray.org>
David Fontaine <dav### [at] faricynet> wrote in message
news:3B22FF33.5F83AB9B@faricy.net...

> Minor improvements I would suggest, maybe make the clouds more
> transparent, and more color change in the sky.

Fade to blue faster? or something else

> How are the clouds
> done?  If they're no media, try media.

spheres filled with scattering media.

Gail
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.        Babylon 5   *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


Post a reply to this message

From: David Fontaine
Subject: Re: Ocean's Edge 2 (40kbu)
Date: 11 Jun 2001 17:55:01
Message: <3B253C9A.A3E93419@faricy.net>
Gail Shaw wrote:
> 
> > Minor improvements I would suggest, maybe make the clouds more
> > transparent, and more color change in the sky.
> 
> Fade to blue faster? or something else

Nah, changed my mind.


> > How are the clouds
> > done?  If they're no media, try media.
> 
> spheres filled with scattering media.

Hmm.  They don't look very 3D though.  Don't know what you should do.


-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.