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Ken <tyl### [at] pacbell net> wrote in message
news:3B205B25.35AAC631@pacbell.net...
>
> I love the overall tone and feel of this image but the clouds on the left
> look kinda cheesy. You could lose them and not hurt the image at all.
>
I want some clouds there, think I need to experiment a lot more with media
clouds. (Those were just scaled spheres with spherical density scattering
and
absorbtion media)
Gail
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************
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"Gail Shaw" <gsh### [at] monotix co za> wrote in message
news:3b206bce@news.povray.org...
>
> Sander <san### [at] stols com> wrote in message
> news:MPG### [at] NEWS POVRAY ORG...
>
> > The atmosphere and colour are very nice: I should not add much, or even
> > anything. Only IMO the 2 clouds look a bit too much like they were
> > painted on afterwards :)
>
> It seems I need better clouds.
>
> Gail
Opinions are just that, opinions. I personally like the look of it. Fits
with the oriental picture theme.
Bob H.
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Gail Shaw wrote:
>
> I've changed the ocean function, toned down the area light and added a
> couple
> of clouds. Render time ~20 hours
>
> I thought about adding some birds or plants, but I kinda like the desolate
> look.
>
> Comments? Suggestions?
>
The water texture looks really good now, I am just not sure about the
scale of the waves. The clouds in front of the sun should be darker.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann <chr### [at] gmx de> wrote in message
news:3B208651.678B7996@gmx.de...
> The water texture looks really good now, I am just not sure about the
> scale of the waves.
I'm going to reduce the vertical scale and add a second smaller.
If the waves aren't so big, I should be able to get away without
having to add foam on the waves
The clouds in front of the sun should be darker.
>
I'm thinking about redoing the clouds completely, keeping the
idea of a few scattered near the horizon.
Gail
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************
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For the foam, how about using warps in the areas of the rocks? I've never used
warps before, so I'm not really sure if it would work.
I've got an idea on how to do the foam, here's the pseudo-code:
difference
{waves with slightly exagerated verticle scale // red line on pic -
foam
pigment{foam}
}
{Waves - as in the scene} // black
line - water
}
The exagerated wave should only show over the top of the wave.
Hope this helps - if you want to do the foam.
- Nekar
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Attachments:
Download 'Graphic1.jpg' (10 KB)
Preview of image 'Graphic1.jpg'

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Another approach might be to use a gradient y for two different textures -
one for the normal water, one for the foam. Give them different normals and
blend them a little bit. That does not help for your problem if you just
want to add foam around the rocks. But you could "raise" the water around
the rocks a bit (with some formulas which multiplies those areas with
something like 1.2 f.e) - it might work.
Marc-Hendrik
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On Thu, 7 Jun 2001 20:21:03 +0200, Gail Shaw wrote:
>I've changed the ocean function, toned down the area light and added a
>couple
>of clouds. Render time ~20 hours
>
>I thought about adding some birds or plants, but I kinda like the desolate
>look.
>
>Comments? Suggestions?
I don't knwo how you're doing the water but it looks like concrete
with all those hard straight edges. Apart from that it looks great.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
3:33pm up 126 days, 16:23, 2 users, load average: 1.00, 1.00, 1.00
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Very nice pic. Good lighting and composition.
Minor improvements I would suggest, maybe make the clouds more
transparent, and more color change in the sky. How are the clouds
done? If they're no media, try media.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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David Fontaine <dav### [at] faricy net> wrote in message
news:3B22FF33.5F83AB9B@faricy.net...
> Minor improvements I would suggest, maybe make the clouds more
> transparent, and more color change in the sky.
Fade to blue faster? or something else
> How are the clouds
> done? If they're no media, try media.
spheres filled with scattering media.
Gail
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************
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Gail Shaw wrote:
>
> > Minor improvements I would suggest, maybe make the clouds more
> > transparent, and more color change in the sky.
>
> Fade to blue faster? or something else
Nah, changed my mind.
> > How are the clouds
> > done? If they're no media, try media.
>
> spheres filled with scattering media.
Hmm. They don't look very 3D though. Don't know what you should do.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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