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> I do! Especially the floor.
:)
> It's a bit dark though.
:( First, it was too bright, and without contrast... now it's too dark...
you can't have both... Grrr! I'll see what I can do...
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> Looks nifty.
Keen, Ken. :)
> My only comment would be with that much light outside, and
> the windows open, it shouldn't be that dark inside.
I know, but see my reply to Rune...
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"Tony[B]" wrote:
>
> Thanks to Fabien Mosen for the title. I hope you like this version better.
> No time to comment... sorry. Ciao...
>
The lighting looks much better now, but it seems to be floating in the
air, there needs to be something outside the window, doesn't it?
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Used radiosity? Try a recursion level of two to make the scene brighter (and
maybe a higher brigtness value in the radiosity definition..something like
1.2)
Paul
Tony[B] <ben### [at] catholic org> schrieb in im Newsbeitrag:
3b1641cf@news.povray.org...
> Thanks to Fabien Mosen for the title. I hope you like this version better.
> No time to comment... sorry. Ciao...
>
>
>
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> The lighting looks much better now, but it seems to be floating in the
> air, there needs to be something outside the window, doesn't it?
Well, I'm glad someone likes the lighting... :) And, yes, you're right...
what do you suggest I add outside? I was thinking maybe some grass or
something.
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> Used radiosity? Try a recursion level of two to make the scene brighter
(and
> maybe a higher brigtness value in the radiosity definition..something like
> 1.2)
Yes, I did. I won't use a recursion of 2 because that ruins the radiosity
which I use, and I'm already using a brightness >2. I've made the
fill-lights an eensy bit brighter.
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"Tony[B]" wrote:
>
> Well, I'm glad someone likes the lighting... :) And, yes, you're right...
> what do you suggest I add outside? I was thinking maybe some grass or
> something.
Grass sounds good, or maybe water... :-)
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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On Thu, 31 May 2001 23:49:39 -0600, "Tony[B]" <ben### [at] catholic org>
wrote:
>:( First, it was too bright, and without contrast... now it's too dark...
>you can't have both... Grrr! I'll see what I can do...
On a sunny day the irradiance of sunlit and shadowed areas can be off
by a factor of 10^5 and even more. Of course, our eyes react
non-linearly but still, trying to represent this on a screen is a
heavy task. Kari seems to know the most about this stuff, maybe if
you're a good boy... ;)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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On Fri, 1 Jun 2001 10:33:13 -0600, "Tony[B]" <ben### [at] catholic org>
wrote:
>Yes, I did. I won't use a recursion of 2 because that ruins the radiosity
>which I use, and I'm already using a brightness >2. I've made the
>fill-lights an eensy bit brighter.
>2?! Keep brightness low (0.75 - 1) and use a recursion of 2. Lower
diffuse and maybe increase brilliance a bit, that should give you more
contrast. Ditch the fill lights altogether except if you really need
them, but use light groups to only illuminate the parts you want.
And then show us the result :)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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Tony[B] <ben### [at] catholic org> wrote in message
news:3b17b622@news.povray.org...
>
> Well, I'm glad someone likes the lighting... :) And, yes, you're right...
> what do you suggest I add outside? I was thinking maybe some grass or
> something.
Top of a tree, distant hills.
Gail
--
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************
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