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Still the same problems with the light, hf and textures, but now with a
road and
a fence. Unfortunately the tree masks the perspective enhancing effect of
the road and the fence going over the hills...
Suggestions?
-- Nikodemus
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Nikodemus Siivola wrote:
>
> Still the same problems with the light, hf and textures, but now with a
> road and
> a fence. Unfortunately the tree masks the perspective enhancing effect of
> the road and the fence going over the hills...
>
> Suggestions?
Why not move the tree up the road a bit (towards the viewer)?
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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On Thu, 17 May 2001 12:35:23 +0300, Nikodemus Siivola wrote:
>Still the same problems with the light, hf and textures, but now with a
>road and
>a fence. Unfortunately the tree masks the perspective enhancing effect of
>the road and the fence going over the hills...
It's looking good, what David suggests with the tree might be interesting.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
11:20pm up 105 days, 8 min, 2 users, load average: 2.64, 2.00, 1.59
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David suggested moving the tree up the road. What about moving it to the top
of the hill on the cemetery. I don't know if this would add or detract from
the feeling you want to create, but it might work.
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Thank you for the comments...
Moved the tree a bit... to the right and towards the viewer. Better, but
not by much. Will try some other positions later. but right now I have
become disgusted with the macros I use for the road and the fence, and will
redo them. Maybe then I'll be able to give the road proper banks.
-- Nikodemus
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Download 'fertile_hills.jpg' (34 KB)
Preview of image 'fertile_hills.jpg'
![fertile_hills.jpg](/povray.binaries.images/attachment/%3C3b04f574%40news.povray.org%3E/fertile_hills.jpg?preview=1)
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In article <3b04f574@news.povray.org>, Nikodemus Siivola says...
> Thank you for the comments...
>
> Moved the tree a bit... to the right and towards the viewer. Better, but
> not by much. Will try some other positions later. but right now I have
> become disgusted with the macros I use for the road and the fence, and will
> redo them. Maybe then I'll be able to give the road proper banks.
>
I like the overall image very much: it has IMO a lot of potential. The
only thing that strikes me is the fact that it seems a bit bleak. Some
mist is nice, but it seems to be enveloped in a light fog, everywhere
the same.
Just my 2 eurocents...
--
Regards, Sander
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> I like the overall image very much: it has IMO a lot of potential. The
Thanks!
> only thing that strikes me is the fact that it seems a bit bleak. Some
> mist is nice, but it seems to be enveloped in a light fog, everywhere
> the same.
The bleakness is intentional, though I am sort of tempted to take the sunny
approach. Might be a nice contrast. :)
Next: Rework the road.
- Nikodemus
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Hmm... I don't know. I kinda like the tree overhanging the fence. At
any rate I think it should stay on its current side of the road; on one
side is life and the other death.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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> Hmm... I don't know. I kinda like the tree overhanging the fence. At
> any rate I think it should stay on its current side of the road; on one
> side is life and the other death.
...I guess that's one interpretation. The theme I have in mind has more to
do with the cycle of life and death, though. :)
Well, a drastic remake is in the works... I am making a set of spline and
mesh macros to create a better road and fence. Expect an update in a week
or so.
- Nikodemus
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Nikodemus Siivola wrote:
>
> > Hmm... I don't know. I kinda like the tree overhanging the fence. At
> > any rate I think it should stay on its current side of the road; on one
> > side is life and the other death.
>
> ...I guess that's one interpretation. The theme I have in mind has more to
> do with the cycle of life and death, though. :)
Well, whatever, I was making the symbolic "interpretation" fit my
spatial idea, not vice-versa. The point was just that I like the tree
on its current side of the road. :-)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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