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I must agree with Bob here. A human could position the pieces precisely
enough to be indistinguishable from computer alignment as viewed by
another human. Even without taking rendering or screen resolution into
account.
I also like Ryan's idea of programing the POV animation to vary the
precision of piece placement. It could reflect the personality of the
virtual chess player ;-)
Harold
"Bob H." <omn### [at] msn com> wrote in message
news:3af970cc$1@news.povray.org...
> "Ryan Constantine" <rcc### [at] ucdavis edu> wrote in message
> news:3AF9699E.FCDBEA61@ucdavis.edu...
> > 'perfectly aligned' by a human still isn't perfect. iirc, we can see
> > down to about 4/1000 of an inch which is pretty small, but that doesn't
> > mean we can make our hands move things by such slight amounts. you
> > would still need a robot to position the pieces 'exactly'.
>
> Okay, but for 3D modelling I'd be willing to bet the typical render
> resolution disallows that accuracy with which you say a human can manage.
> Or would I lose that bet? Hmmm. 1/250 of an inch on a 19" screen at
> 1024x768 for example? I think that's about 70 pixels per inch... maybe,
or
> something like 1/70 an inch of accuracy possible.
>
> Bob H.
>
>
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