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...Or whatever this is called...
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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Attachments:
Download 'nut.jpg' (42 KB)
Preview of image 'nut.jpg'
![nut.jpg](/povray.binaries.images/attachment/%3C3aec9da6%40news.povray.org%3E/nut.jpg?ttop=443840&toff=10900&preview=1)
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nice nuts.
> ...Or whatever this is called...
>
> cu!
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Zeger Knaepen wrote:
>
> ...Or whatever this is called...
That's where it is!!! I've been looking for it all afternoon. Thanks.
;)
--
Francois Labreque | The surest sign of the existence of extra-
flabreque | terrestrial intelligence is that they never
@ | bothered to come down here and visit us!
videotron.ca | - Calvin
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What can I say? It's amazing. :-)
Alberto.
Zeger Knaepen wrote:
>
> ...Or whatever this is called...
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
> ;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
>
> ------------------------------------------------------------------------
> Name: nut.jpg
> nut.jpg Type: JPEG Image (image/jpeg)
> Encoding: base64
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Zeger Knaepen wrote:
>
> ...Or whatever this is called...
>
Looks good, but these are no norm threads :-)
Maybe smoothing the edges a bit would be a good idea.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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> nice nuts.
tnx
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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> That's where it is!!! I've been looking for it all afternoon. Thanks.
Hmmm, it looks small indeed... But the checkers (?) on the floor would be
*really* small if this nut was as small as it looks...
> ;)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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> What can I say? It's amazing. :-)
tnx!
> Alberto.
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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> Looks good, but these are no norm threads :-)
> Maybe smoothing the edges a bit would be a good idea.
Ok, I'll try to change that.
> Christoph
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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On Mon, 30 Apr 2001 01:02:50 +0200, "Zeger Knaepen"
<zeg### [at] student kuleuven ac be>
wrote:
>...Or whatever this is called...
>
I like the finish, but it would be more realistic if the threads were shiny and not
eroded.
Thinking of all the nuts I have removed from my rusty motor cars :-) even when the
outside of
the nut is nearly rusted away, the threads are usually intact, often with a black oily
finish.
Also IMHO the threads are too large in proportion to the size of the nut.
In spite of these criticisms, I like the image Zeger - how about doing a bolt to match
the
nut?
David
----------------------
dav### [at] hamiltonite com
http://hamiltonite.com/
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