POV-Ray : Newsgroups : povray.binaries.images : A nut... Server Time
18 Aug 2024 14:23:07 EDT (-0400)
  A nut... (Message 11 to 12 of 12)  
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From: Zeger Knaepen
Subject: Re: A nut...
Date: 30 Apr 2001 10:35:42
Message: <3aed783e@news.povray.org>
> I like the finish, but it would be more realistic if the threads were shiny
and not eroded.
> Thinking of all the nuts I have removed from my rusty motor cars :-)  even
when the outside of
> the nut is nearly rusted away, the threads are usually intact, often with a
black oily finish.
You're right, I should change that.

> Also IMHO the threads are too large in proportion to the size of the nut.
Hmmm, maybe...  I'll try to make them smaller...

> In spite of these criticisms, I like the image Zeger -
tnx

> how about doing a bolt to match the
> nut?

Would destroy the simplicity of this picture, I think...


cu!

--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: ken
Subject: Re: A nut...
Date: 30 Apr 2001 23:02:30
Message: <3AEE2618.AD001D48@pacbell.net>
Funny, my first impression was that the nut was carved out of stone. A
closer look showes that rust contures.maby a little less reflection in
the texture.

Ken Matassa


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