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I was playing with my pet and got this funny effect.
Can you guess how I did the reflection effect? It's extremely simple.
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From: Nekar Xenos
Subject: Re: Spacedog finds itself in a weird place
Date: 26 Apr 2001 07:15:34
Message: <3ae80356@news.povray.org>
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You placed it in a reflective cube?
Nekar Xenos
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Nekar Xenos <j-p### [at] citywalk co za> wrote:
: You placed it in a reflective cube?
Nope. A cube does not give those deformed reflections.
--
#local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
#local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
#while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end /*- Warp -*/
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From: Nekar Xenos
Subject: Re: Spacedog finds itself in a weird place
Date: 26 Apr 2001 09:41:21
Message: <3ae82581@news.povray.org>
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Hmm... Maybe a rounded cube ?
Nekar
"Warp" <war### [at] tag povray org> wrote in message
news:3ae819a8@news.povray.org...
> Nekar Xenos <j-p### [at] citywalk co za> wrote:
> : You placed it in a reflective cube?
>
> Nope. A cube does not give those deformed reflections.
>
> --
> #local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
> #local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
> #while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
> pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end /*- Warp -*/
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Did you place it in front of bent one-way mirrors made with interior
texture?
Shay
Warp <war### [at] tag povray org> wrote in message news:3ae7ef12@news.povray.org...
> I was playing with my pet and got this funny effect.
> Can you guess how I did the reflection effect? It's extremely simple.
>
>
----------------------------------------------------------------------------
----
>
>
> --
> #local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
> #local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
> #while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
> pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end /*- Warp -*/
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Nekar Xenos <j-p### [at] citywalk co za> wrote:
: Hmm... Maybe a rounded cube ?
Nope, but you are getting closer...
--
#local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
#local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
#while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end /*- Warp -*/
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Shay <sah### [at] simcoparts com> wrote:
: Did you place it in front of bent one-way mirrors made with interior
: texture?
Nope.
--
#local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
#local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
#while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end /*- Warp -*/
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Warp wrote:
>
> Nekar Xenos <j-p### [at] citywalk co za> wrote:
> : Hmm... Maybe a rounded cube ?
>
> Nope, but you are getting closer...
In a reflective sphere (which is over a checkered plane, of course)?
--
Francois Labreque | The surest sign of the existence of extra-
flabreque | terrestrial intelligence is that they never
@ | bothered to come down here and visit us!
videotron.ca | - Calvin
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Warp wrote:
> I was playing with my pet and got this funny effect.
> Can you guess how I did the reflection effect? It's extremely simple.
A reflective superellipsoid ? Cool effect.
G.
--
**********************
http://www.oyonale.com
**********************
Graphic experiments
Pov-ray gallery
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Francois Labreque <fla### [at] videotron ca> wrote:
: In a reflective sphere (which is over a checkered plane, of course)?
You are still close, but not quite yet...
--
#local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
#local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
#while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end /*- Warp -*/
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