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From: Nekar Xenos
Subject: Re: Spacedog finds itself in a weird place
Date: 26 Apr 2001 09:41:21
Message: <3ae82581@news.povray.org>
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Hmm... Maybe a rounded cube ?
Nekar
"Warp" <war### [at] tag povray org> wrote in message
news:3ae819a8@news.povray.org...
> Nekar Xenos <j-p### [at] citywalk co za> wrote:
> : You placed it in a reflective cube?
>
> Nope. A cube does not give those deformed reflections.
>
> --
> #local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
> #local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
> #while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
> pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end /*- Warp -*/
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Did you place it in front of bent one-way mirrors made with interior
texture?
Shay
Warp <war### [at] tag povray org> wrote in message news:3ae7ef12@news.povray.org...
> I was playing with my pet and got this funny effect.
> Can you guess how I did the reflection effect? It's extremely simple.
>
>
----------------------------------------------------------------------------
----
>
>
> --
> #local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
> #local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
> #while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
> pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end /*- Warp -*/
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Nekar Xenos <j-p### [at] citywalk co za> wrote:
: Hmm... Maybe a rounded cube ?
Nope, but you are getting closer...
--
#local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
#local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
#while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end /*- Warp -*/
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Shay <sah### [at] simcoparts com> wrote:
: Did you place it in front of bent one-way mirrors made with interior
: texture?
Nope.
--
#local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
#local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
#while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end /*- Warp -*/
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Warp wrote:
>
> Nekar Xenos <j-p### [at] citywalk co za> wrote:
> : Hmm... Maybe a rounded cube ?
>
> Nope, but you are getting closer...
In a reflective sphere (which is over a checkered plane, of course)?
--
Francois Labreque | The surest sign of the existence of extra-
flabreque | terrestrial intelligence is that they never
@ | bothered to come down here and visit us!
videotron.ca | - Calvin
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Warp wrote:
> I was playing with my pet and got this funny effect.
> Can you guess how I did the reflection effect? It's extremely simple.
A reflective superellipsoid ? Cool effect.
G.
--
**********************
http://www.oyonale.com
**********************
Graphic experiments
Pov-ray gallery
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Francois Labreque <fla### [at] videotron ca> wrote:
: In a reflective sphere (which is over a checkered plane, of course)?
You are still close, but not quite yet...
--
#local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
#local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
#while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end /*- Warp -*/
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Gilles Tran <tra### [at] inapg inra fr> wrote:
: A reflective superellipsoid ?
Close, but not right.
--
#local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
#local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
#while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end /*- Warp -*/
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Warp wrote in message <3ae7ef12@news.povray.org>...
> I was playing with my pet and got this funny effect.
> Can you guess how I did the reflection effect? It's extremely simple.
The most interesting aspect of this are the reflections receding into the
'apparent' distance. They are symmetrical about his back but not the sides,
which look like copies rather than infinite reflections. Also the angle
seems to change slightly with each copy. I'm gonna guess it is some sort of
strange projection effect similar to a parabolic holographic projection.
Also his feet appear to be on a flat surface but there is some curvature
distortion from top to bottom, but not nearly as pronounced as that running
vertically just beyond the bridge of his nose.
It's as if he were exploring the inner passageways of space vessel of a very
vanity prone race. This could be modelled with a torus, perhaps slightly
flattened and/or clipped with a plane near the bottom.
Am I even close?
----------------------------------------
Batronyx ^"^
bat### [at] cadronhsa com
http://www.batronyx.com
Bhuddist monk to hotdog vendor:
"Make me one with everything."
----------------------------------------
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From: Nekar Xenos
Subject: Re: Spacedog finds itself in a weird place
Date: 28 Apr 2001 02:09:58
Message: <3aea5eb6@news.povray.org>
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A squashed rounded cylinder...?
Nekar
"Warp" <war### [at] tag povray org> wrote in message
news:3ae82c7f@news.povray.org...
> Nekar Xenos <j-p### [at] citywalk co za> wrote:
> : Hmm... Maybe a rounded cube ?
>
> Nope, but you are getting closer...
>
> --
> #local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
> #local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
> #while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
> pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end /*- Warp -*/
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