 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Rendered at 1536 x 2048 (Scaled down to 640x480 for posting here)
Render time 7 weeks 5 days 7 hours
Machines used...
0.37 Days on a 700MHz PIII 128MB
0.75 Days on a 733MHz PIII 512MB
1.26 Days on a 650MHz PIII 128MB
1.96 Days on a 733MHz PIII 512MB
13.83 Days on a 650MHz PIII 128MB
13.84 Days on a 733MHz PIII 512MB
11.36 Days on a 650MHz PIII 128MB
2.80 Days stopped for office move
8.13 Days on a 650MHz PIII 128MB
Source code can be found on my POV-Ray web page...
http://www.xlcus.co.uk/povray/
And feel free to sign my guestbook :)
http://www.xlcus.co.uk/cgi-bin/guestbook.cgi
Cheers,
--
Jonathan Hunt
http://www.xlcus.co.uk/
Post a reply to this message
Attachments:
Download 'tulips-0480x0640.jpg' (68 KB)
Preview of image 'tulips-0480x0640.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Wed, 11 Apr 2001 19:58:37 +0100, "Jonathan Hunt"
<jon### [at] xlcus co uk> wrote:
>Render time 7 weeks 5 days 7 hours
This probably plays a part in everyone's silence, but I guess not as
much as the quality of the image. Stunningly photorealistic!
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> Render time 7 weeks 5 days 7 hours
wow !- very good image - just remind me never to render tulips with focal
blur :)
--
Rick
Kitty5 WebDesign - http://Kitty5.com
Hi-Impact database driven web site design & e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
POV-Ray News & Resources - http://Povray.co.uk
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jonathan Hunt wrote:
>
> [Image]
That! is! impressive! *sound of jaw hitting the floor*
--
Børge Berg-Olsen
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
azo### [at] dod no, Ducati M600, Clementine Ubesudlet: Aldri eid en J&%#PS.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
In article <3AD4CC81.16907A7F@dod.no>, =?iso-8859-1?Q?B=F8rge?= Berg-
Olsen says...
> Jonathan Hunt wrote:
> >
>
> > [Image]
>
> That! is! impressive! *sound of jaw hitting the floor*
>
>
> Børge Berg-Olsen
> ------------------------------------------------------------------------
> +47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
> azo### [at] dod no, Ducati M600, Clementine Ubesudlet: Aldri eid en J&%#PS.
Yes, I agree. BTW Børge what is all that stuff I see at the bottom of
your message??
--
Regards, Sander
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Sander wrote:
>
> In article <3AD4CC81.16907A7F@dod.no>, =?iso-8859-1?Q?B=F8rge?= Berg-
> Olsen says...
> > Jonathan Hunt wrote:
> > >
> >
> > > [Image]
> >
> > That! is! impressive! *sound of jaw hitting the floor*
> >
> >
> > Børge Berg-Olsen
> > ------------------------------------------------------------------------
> > +47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
> > azo### [at] dod no, Ducati M600, Clementine Ubesudlet: Aldri eid en J&%#PS.
>
> Yes, I agree. BTW Børge what is all that stuff I see at the bottom of
> your message??
Uh, it's my signature file, with various membership information.
DoD#2101, my membership number in DoD
DoDRT#017, my membership number in DoD Racing Team
NIC#015, I was #15 to buy a italian motorcycle in that club
PJ#006, uhm, I rather not say, but I am Pikenes Jens(Don Juan, or
something similar) #006
OGM#007, Offiselt Gal Motorsyklist #007 (Officially Declared Mad
Motorcyclist).
I own a Ducati Monster 600, it's name is Clemetine, and I am unsatched:
I've never owned a japanese motorcycle.
It's all just a joke ... nothing important at all. Funny that you asked.
:-)
--
Børge Berg-Olsen
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
azo### [at] dod no, Ducati M600, Clementine Ubesudlet: Aldri eid en J&%#PS.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Amazing!
Jim
"Jonathan Hunt" <jon### [at] xlcus co uk> wrote in message
news:3ad4a94d@news.povray.org...
> Rendered at 1536 x 2048 (Scaled down to 640x480 for posting here)
>
> Render time 7 weeks 5 days 7 hours
>
> Machines used...
> 0.37 Days on a 700MHz PIII 128MB
> 0.75 Days on a 733MHz PIII 512MB
> 1.26 Days on a 650MHz PIII 128MB
> 1.96 Days on a 733MHz PIII 512MB
> 13.83 Days on a 650MHz PIII 128MB
> 13.84 Days on a 733MHz PIII 512MB
> 11.36 Days on a 650MHz PIII 128MB
> 2.80 Days stopped for office move
> 8.13 Days on a 650MHz PIII 128MB
>
>
> Source code can be found on my POV-Ray web page...
> http://www.xlcus.co.uk/povray/
>
> And feel free to sign my guestbook :)
> http://www.xlcus.co.uk/cgi-bin/guestbook.cgi
>
>
> Cheers,
>
> --
> Jonathan Hunt
> http://www.xlcus.co.uk/
>
>
>
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Wow! This is a really neat image!
-- autowitch
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thank you for all the nice comments folks. I was quite pleased
with the result myself. Especially how well the lighting worked.
If you've looked through the code you might have spotted that
there's no radiosity in the render. The light comes from an
array of 100 point distributed randomly high up in the sky.
(Note this is not the same as an area light as [i believe] area
lights only affect shadows, and not normal calculations).
The thing that really cripples the render time though is the
focal blur. I wanted the image to look it's best, so I forced
it to take 256 blur samples per pixel. This means that the
blur is pretty much grain free.
It was rendered at such a high resolution (1536x2048) mainly
because I'm going to have the image turned into an A0 poster
for a friend.
Cheers,
--
Jonathan Hunt
http://www.xlcus.co.uk/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jonathan Hunt wrote:
>
> Render time 7 weeks 5 days 7 hours
And no radiosity.... Ouch!
>
> [Image]
Most realistic 100% procedural image I've ever seen by far.
--
Francois Labreque | It is by caffeine alone I set my mind in motion, it
flabreque | is by the beans of Java that thoughts acquire speed,
@ | the hands acquire shaking, the shaking becomes a
videotron.ca | warning, it is by caffeine alone I set my mind in
| motion.
- Stolen from Badger's .sig file
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Already serves as my desktop wallpaper (a reprocessed 1024 x 768 version).
Jim
"Jonathan Hunt" <jon### [at] xlcus co uk> wrote in message
news:3ad4f8f1@news.povray.org...
> Thank you for all the nice comments folks. I was quite pleased
> with the result myself. Especially how well the lighting worked.
>
> If you've looked through the code you might have spotted that
> there's no radiosity in the render. The light comes from an
> array of 100 point distributed randomly high up in the sky.
> (Note this is not the same as an area light as [i believe] area
> lights only affect shadows, and not normal calculations).
>
> The thing that really cripples the render time though is the
> focal blur. I wanted the image to look it's best, so I forced
> it to take 256 blur samples per pixel. This means that the
> blur is pretty much grain free.
>
> It was rendered at such a high resolution (1536x2048) mainly
> because I'm going to have the image turned into an A0 poster
> for a friend.
>
>
> Cheers,
>
> --
> Jonathan Hunt
> http://www.xlcus.co.uk/
>
>
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Absolutly great!!
BTW, how can a render, started on one computer, stopped and then
continued on an other machine? (maby a question for p.n.).
best wishes,
Robert
Jonathan Hunt schrieb:
> Rendered at 1536 x 2048 (Scaled down to 640x480 for posting here)
>
> Render time 7 weeks 5 days 7 hours
>
> Machines used...
> 0.37 Days on a 700MHz PIII 128MB
> 0.75 Days on a 733MHz PIII 512MB
> 1.26 Days on a 650MHz PIII 128MB
> 1.96 Days on a 733MHz PIII 512MB
> 13.83 Days on a 650MHz PIII 128MB
> 13.84 Days on a 733MHz PIII 512MB
> 11.36 Days on a 650MHz PIII 128MB
> 2.80 Days stopped for office move
> 8.13 Days on a 650MHz PIII 128MB
>
> Source code can be found on my POV-Ray web page...
> http://www.xlcus.co.uk/povray/
>
> And feel free to sign my guestbook :)
> http://www.xlcus.co.uk/cgi-bin/guestbook.cgi
>
> Cheers,
>
> --
> Jonathan Hunt
> http://www.xlcus.co.uk/
>
> [Image]
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Robert Günther wrote:
>
> Absolutly great!!
> BTW, how can a render, started on one computer, stopped and then
> continued on an other machine?
Two methods:
a) By rendering with the +C command line option and carrying the source
and image files to the second machine.
b) By rendering with the +SR and +ER command line options to render only
a portion of the image at a time and stitching the results together in
an image manipulation program later. This can also be used to render on
multiple nachines simultaneously.
> (mayby a question for p.n.).
Follow-ups set.
>
> best wishes,
>
> Robert
>
> Jonathan Hunt schrieb:
>
> > Rendered at 1536 x 2048 (Scaled down to 640x480 for posting here)
> >
> > Render time 7 weeks 5 days 7 hours
> >
> > Machines used...
> > 0.37 Days on a 700MHz PIII 128MB
> > 0.75 Days on a 733MHz PIII 512MB
> > 1.26 Days on a 650MHz PIII 128MB
> > 1.96 Days on a 733MHz PIII 512MB
> > 13.83 Days on a 650MHz PIII 128MB
> > 13.84 Days on a 733MHz PIII 512MB
> > 11.36 Days on a 650MHz PIII 128MB
> > 2.80 Days stopped for office move
> > 8.13 Days on a 650MHz PIII 128MB
> >
> > Source code can be found on my POV-Ray web page...
> > http://www.xlcus.co.uk/povray/
> >
> > And feel free to sign my guestbook :)
> > http://www.xlcus.co.uk/cgi-bin/guestbook.cgi
> >
> > Cheers,
> >
> > --
> > Jonathan Hunt
> > http://www.xlcus.co.uk/
> >
> > [Image]
--
Francois Labreque | It is by caffeine alone I set my mind in motion, it
flabreque | is by the beans of Java that thoughts acquire speed,
@ | the hands acquire shaking, the shaking becomes a
videotron.ca | warning, it is by caffeine alone I set my mind in
| motion.
- Stolen from Badger's .sig file
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Here are a couple of graphs showing how the render progressed, just
in case anyone's interested...
One is a graph of lines left to render. The other is lines per day.
It should be obvious which is which :-)
--
Jonathan Hunt
http://www.xlcus.co.uk/
Post a reply to this message
Attachments:
Download 'linesleft.gif' (3 KB)
Download 'perday.gif' (4 KB)
Preview of image 'linesleft.gif'

Preview of image 'perday.gif'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Jim Kress" wrote in message news:3ad5293e$1@news.povray.org...
> Already serves as my desktop wallpaper
> (a reprocessed 1024 x 768 version).
Just out of interest, how did you crop it and/or scale it to fit
a landscape desktop? And by that I mean which area of the portrait
shaped original did you end up with?
Cheers,
--
Jonathan Hunt
http://www.xlcus.co.uk/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jonathan Hunt wrote:
> Rendered at 1536 x 2048 (Scaled down to 640x480 for posting here)
As others have said, it's really nice. But, if I have to find something
to critique, it's the culms of the tulips. They don't look totally
natural to me. Looks too much just like cylinder with bumps, and not
natural one.
But I guess you left is as it is just to convince us that your pic is
not photo :-).
> Source code can be found on my POV-Ray web page...
> http://www.xlcus.co.uk/povray/
I think your sea sunset was one of the most photo-realistic ray-traced
pictures I have ever seen. Really nice. Became by new screen wallpaper.
--
/"\ | iki.
\ / ASCII Ribbon Campaign | fi/
X Against HTML Mail | zds
/ \
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Jonathan Hunt" <jon### [at] xlcus co uk> wrote in message
news:3ad4a94d@news.povray.org...
> Rendered at 1536 x 2048 (Scaled down to 640x480 for posting here)
>
> Render time 7 weeks 5 days 7 hours
>
Oh My Gods! That has to be one of the most photorealistic images I've ever
seen! My mother couldn't tell it wasn't a plain photograph. Well worth the
time, IMO.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jonathan Hunt wrote:
> Rendered at 1536 x 2048 (Scaled down to 640x480 for posting here)
>
> Render time 7 weeks 5 days 7 hours
(!!!)
Awesome pic. Good vibrant colors, nice layout.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
A beautiful image, and well worth the wait. I'll be along
to look at the code some time soon, thanks for sharing.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
2:24am up 71 days, 3:09, 2 users, load average: 1.10, 1.07, 1.02
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Wow! I feel like I am in Holland. The focal blur is good. I have seen
movies and TV shows that have compositions of different footage. These
really need focal blur to look more real. The tulips growing outside
here will be blooming in a lot less time than it took to render that
picture...
Brendan
Jonathan Hunt wrote:
> Rendered at 1536 x 2048 (Scaled down to 640x480 for posting here)
>
> Render time 7 weeks 5 days 7 hours
>
> Machines used...
> 0.37 Days on a 700MHz PIII 128MB
> 0.75 Days on a 733MHz PIII 512MB
> 1.26 Days on a 650MHz PIII 128MB
> 1.96 Days on a 733MHz PIII 512MB
> 13.83 Days on a 650MHz PIII 128MB
> 13.84 Days on a 733MHz PIII 512MB
> 11.36 Days on a 650MHz PIII 128MB
> 2.80 Days stopped for office move
> 8.13 Days on a 650MHz PIII 128MB
>
> Source code can be found on my POV-Ray web page...
> http://www.xlcus.co.uk/povray/
>
> And feel free to sign my guestbook :)
> http://www.xlcus.co.uk/cgi-bin/guestbook.cgi
>
> Cheers,
>
> --
> Jonathan Hunt
> http://www.xlcus.co.uk/
>
> [Image]
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Hi folks,
Well it's been over 7 years since I last played with POV-Ray and made my
tulips image (http://xlcus.com/povray/tulips/tulips-0600x0800.jpg), but
I've had a renewed interest just recently and would like to present the
first image I've made since I've been back... (See attachment)
The image is pure SDL. No scene placement tools, models or textures
were used. Everything is procedurally generated and positioned using SDL.
The render time was pretty harsh. The combination of radiosity and
focal blur really slowed things down and it took about 4.5 days to
render on my Athlon 5600+ with POV-Ray 3.6
Anyway, hope you like it.
Cheers,
--
Jonathan Hunt
jon### [at] xlcus com
Post a reply to this message
Attachments:
Download 'pebbles.jpg' (679 KB)
Preview of image 'pebbles.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Wow ! Your photo is really impressive ;-)
Really, really, really nicely done !!!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Just before I opened the image, as I read the title, I had this Vija
Celmins premonition, and I paused and said to myself,..."I wonder"
Well I think you have upstaged Vija
Not only is the image fantastic, it looks like you had great fun doing it!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jonathan Hunt nous illumina en ce 2008-09-16 17:48 -->
> Hi folks,
>
> Well it's been over 7 years since I last played with POV-Ray and made my
> tulips image (http://xlcus.com/povray/tulips/tulips-0600x0800.jpg), but
> I've had a renewed interest just recently and would like to present the
> first image I've made since I've been back... (See attachment)
>
> The image is pure SDL. No scene placement tools, models or textures
> were used. Everything is procedurally generated and positioned using SDL.
>
> The render time was pretty harsh. The combination of radiosity and
> focal blur really slowed things down and it took about 4.5 days to
> render on my Athlon 5600+ with POV-Ray 3.6
>
> Anyway, hope you like it.
>
> Cheers,
>
>
> ------------------------------------------------------------------------
>
You are not supposed to post photos here ;)
Very good.
--
Alain
-------------------------------------------------
You know you've been raytracing too long when you look at a matrix transform and
know instantly what it does.
John VanSickle
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
The most attractive pebbles I have ever seen!
Incredible,
;-)
Paolo
>Jonathan Hunt on date 16/09/2008 23:48 wrote:
> Hi folks,
>
> Well it's been over 7 years since I last played with POV-Ray and made my
> tulips image (http://xlcus.com/povray/tulips/tulips-0600x0800.jpg), but
> I've had a renewed interest just recently and would like to present the
> first image I've made since I've been back... (See attachment)
>
> The image is pure SDL. No scene placement tools, models or textures
> were used. Everything is procedurally generated and positioned using SDL.
>
> The render time was pretty harsh. The combination of radiosity and
> focal blur really slowed things down and it took about 4.5 days to
> render on my Athlon 5600+ with POV-Ray 3.6
>
> Anyway, hope you like it.
>
> Cheers,
>
>
> ------------------------------------------------------------------------
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jonathan Hunt wrote:
> Anyway, hope you like it.
You "hope"?! That's the understatement of the year!
Amazing image. Seems like 7 years away did you good. :)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jonathan Hunt wrote:
Very nice;
Will you be releasing the source for it?
--
Rafał Maj
Software developer
http://www.limcore.com/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Rafal <new### [at] limcore com> wrote:
> Jonathan Hunt wrote:
>
> Very nice;
>
> Will you be releasing the source for it?
>
> --
> Rafał Maj
> Software developer
> http://www.limcore.com/
Ehy, do you want some coffee?
http://news.povray.org/povray.text.scene-files/thread/%3C48d158e3%241%40news.povray.org%3E/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |