POV-Ray : Newsgroups : povray.binaries.images : Possible IRTC entry (18kbu) Server Time
19 Oct 2026 01:01:30 EDT (-0400)
  Possible IRTC entry (18kbu) (Message 1 to 19 of 19)  
From: Gail Shaw
Subject: Possible IRTC entry (18kbu)
Date: 4 Apr 2001 09:22:11
Message: <3acb2003@news.povray.org>
Possible because I'm not sure whether it will be good
enough to enter. As soon as I get some time I'll
be creating the person who made the footsteps in the foreground.
Person from poser, clothing modelled in rhino.

Tentative title: Ice Castle

Comments?

Gail
--
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.        Babylon 5   *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


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From: Geoff Wedig
Subject: Re: Possible IRTC entry (18kbu)
Date: 4 Apr 2001 09:43:18
Message: <3acb24f6@news.povray.org>
Gail Shaw <gsh### [at] monotixcoza> wrote:

> Possible because I'm not sure whether it will be good
> enough to enter. As soon as I get some time I'll
> be creating the person who made the footsteps in the foreground.
> Person from poser, clothing modelled in rhino.

> Tentative title: Ice Castle

> Comments?

Very nice.  Reminds me of the one cover to the Golden Compass I've got.

I'd work on the textures of the Castle.  Currently looks a little flat.

Geoff


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From: Gail Shaw
Subject: Re: Possible IRTC entry (18kbu)
Date: 4 Apr 2001 09:53:54
Message: <3acb2772@news.povray.org>
Geoff Wedig <wed### [at] darwinepbicwruedu> wrote in message
news:3acb24f6@news.povray.org...
> Gail Shaw <gsh### [at] monotixcoza> wrote:
>
> Very nice.  Reminds me of the one cover to the Golden Compass I've got.
>
> I'd work on the textures of the Castle.  Currently looks a little flat.

It's supposed to be ice. I considered adding a brick normal but
thought that would remove the 'not of this world' feeling. Looking
aain, I think the ambient is too high.

Gail
--
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.        Babylon 5   *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


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From: Geoff Wedig
Subject: Re: Possible IRTC entry (18kbu)
Date: 4 Apr 2001 10:23:25
Message: <3acb2e5d@news.povray.org>
Gail Shaw <gsh### [at] monotixcoza> wrote:


> Geoff Wedig <wed### [at] darwinepbicwruedu> wrote in message
> news:3acb24f6@news.povray.org...
>> Gail Shaw <gsh### [at] monotixcoza> wrote:
>>
>> Very nice.  Reminds me of the one cover to the Golden Compass I've got.
>>
>> I'd work on the textures of the Castle.  Currently looks a little flat.

> It's supposed to be ice. I considered adding a brick normal but
> thought that would remove the 'not of this world' feeling. Looking
> aain, I think the ambient is too high.

That's quite possibly the problem.  Are you using radiosity?  In dark scenes
like this, radiosity adds a lot of depth to the shadows which are otherwise
pretty flat looking.

Geoff


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From: Gail Shaw
Subject: Re: Possible IRTC entry (18kbu)
Date: 4 Apr 2001 10:42:10
Message: <3acb32c2@news.povray.org>
Geoff Wedig <wed### [at] darwinepbicwruedu> wrote in message
news:3acb2e5d@news.povray.org...
>
> That's quite possibly the problem.  Are you using radiosity?  In dark
scenes
> like this, radiosity adds a lot of depth to the shadows which are
otherwise
> pretty flat looking.

Not currently, probably later. Will try with radiosity tomorrow.

Gail
--
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.        Babylon 5   *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


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From: Stephen Bell
Subject: Re: Possible IRTC entry (18kbu)
Date: 4 Apr 2001 14:50:11
Message: <3acb6ce3$1@news.povray.org>
> It's supposed to be ice. I considered adding a brick normal but
> thought that would remove the 'not of this world' feeling. Looking
> aain, I think the ambient is too high.

Yes, I think the ambient is the problem.  Where is the light source?  It
looks like the end of the bridge is very bright. Is it at the base of the
castle?  How did you make your ice?  Is it just a transparent block with
ior, or did you use some media effects?  I think it would look more like ice
if you gave the ice a bit of white media effect (bubbles in the ice?) and
cast the light up onto it, maybe from several spotlights around the castle.
That's a nice landscape heightfield.  Now I finally see what the northern
lights were for.  :-)

Stephen Bell
http://students.oc.edu/stephen.bell


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From: Geoff Wedig
Subject: Re: Possible IRTC entry (18kbu)
Date: 4 Apr 2001 15:02:24
Message: <3acb6fbf@news.povray.org>
Stephen Bell <ste### [at] yahoocom> wrote:

>> It's supposed to be ice. I considered adding a brick normal but
>> thought that would remove the 'not of this world' feeling. Looking
>> aain, I think the ambient is too high.

> Yes, I think the ambient is the problem.  Where is the light source?  It
> looks like the end of the bridge is very bright. Is it at the base of the
> castle?  How did you make your ice?  Is it just a transparent block with
> ior, or did you use some media effects?  I think it would look more like ice
> if you gave the ice a bit of white media effect (bubbles in the ice?) and
> cast the light up onto it, maybe from several spotlights around the castle.
> That's a nice landscape heightfield.  Now I finally see what the northern
> lights were for.  :-)

You know, that brought up an interesting idea.  If your ice is partially
transparent, you might want to photon it.  If you do it right and place a
couple of cliffs nearby, you could get some really nice colors (assuming you
let the light split into component colors) and such.  Could be *really*
pretty.

Of course, I've never worked with photons, so I don't know how hard that'd
be.

Geoff


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From: David Fontaine
Subject: Re: Possible IRTC entry (18kbu)
Date: 4 Apr 2001 18:28:57
Message: <3ACB9F5D.BC0F943@faricy.net>
The gratuitous use of towers makes it look Disneylandish. I hate Disney. Not
that you should change your artistic vision or anything.


--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Gail Shaw
Subject: Re: Possible IRTC entry (18kbu)
Date: 5 Apr 2001 09:31:38
Message: <3acc73ba@news.povray.org>
Stephen Bell <ste### [at] yahoocom> wrote in message
news:3acb6ce3$1@news.povray.org...
> > It's supposed to be ice. I considered adding a brick normal but
> > thought that would remove the 'not of this world' feeling. Looking
> > aain, I think the ambient is too high.
>
> Yes, I think the ambient is the problem.  Where is the light source?

One behind the camera to the right, one at the top of the tallest tower

> It
> looks like the end of the bridge is very bright. Is it at the base of the
> castle?

Yup, guess it's reflecting the castle

> How did you make your ice?  Is it just a transparent block with
> ior, or did you use some media effects?

No media (too slow at this point.)

> I think it would look more like ice
> if you gave the ice a bit of white media effect (bubbles in the ice?) and
> cast the light up onto it, maybe from several spotlights around the
castle.

Will try

> That's a nice landscape heightfield.

Thanks. Each mountain is a seperate height field, all created in vue
d'espirit

>Now I finally see what the northern
> lights were for.  :-)
>

Yup <grin>

Gail
--
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.        Babylon 5   *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


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From: Nekar Xenos
Subject: Re: Possible IRTC entry (18kbu)
Date: 5 Apr 2001 09:59:53
Message: <3acc7a59@news.povray.org>
Nice work .

What is d'espirit? Is it available on the net?

Nekar
"Gail Shaw" <gsh### [at] monotixcoza> wrote in message
news:3acc73ba@news.povray.org...
>
> Stephen Bell <ste### [at] yahoocom> wrote in message
> news:3acb6ce3$1@news.povray.org...
> > > It's supposed to be ice. I considered adding a brick normal but
> > > thought that would remove the 'not of this world' feeling. Looking
> > > aain, I think the ambient is too high.
> >
> > Yes, I think the ambient is the problem.  Where is the light source?
>
> One behind the camera to the right, one at the top of the tallest tower
>
> > It
> > looks like the end of the bridge is very bright. Is it at the base of
the
> > castle?
>
> Yup, guess it's reflecting the castle
>
> > How did you make your ice?  Is it just a transparent block with
> > ior, or did you use some media effects?
>
> No media (too slow at this point.)
>
> > I think it would look more like ice
> > if you gave the ice a bit of white media effect (bubbles in the ice?)
and
> > cast the light up onto it, maybe from several spotlights around the
> castle.
>
> Will try
>
> > That's a nice landscape heightfield.
>
> Thanks. Each mountain is a seperate height field, all created in vue
> d'espirit
>
> >Now I finally see what the northern
> > lights were for.  :-)
> >
>
> Yup <grin>
>
> Gail
> --
> *************************************************************************
> * gsh### [at] monotixcoza                *   Step into the abyss,           *
> * http://www.rucus.ru.ac.za/~gail/   *   and let go.        Babylon 5   *
> *************************************************************************
> * The difficult we do immediately, the impossible takes a little longer *
> *************************************************************************
>
>
>


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From: Gail Shaw
Subject: Re: Possible IRTC entry (18kbu)
Date: 5 Apr 2001 11:32:04
Message: <3acc8ff4@news.povray.org>
Nekar Xenos <vir### [at] iconcoza> wrote in message
news:3acc7a59@news.povray.org...
> Nice work .
>
> What is d'espirit? Is it available on the net?
>

Vue d'Espirit. It's a 3d program with focus
on terrains and vegetation. Crippled demo
available, full program is quite expensive
www.e-onsoftware.com

Gail
--
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.        Babylon 5   *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


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From: Steve
Subject: Re: Possible IRTC entry (18kbu)
Date: 5 Apr 2001 14:25:03
Message: <slrn9cpcvv.ath.steve@zero-pps.localdomain>
On Wed, 4 Apr 2001 15:19:28 +0200, Gail Shaw wrote:
>Possible because I'm not sure whether it will be good
>enough to enter. As soon as I get some time I'll
>be creating the person who made the footsteps in the foreground.
>Person from poser, clothing modelled in rhino.
>
>Tentative title: Ice Castle
>
>Comments?

Oh no it's Disney all over again, make it go away!

Nice work, the snow looks exelent. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  6:39pm  up 62 days, 19:22,  2 users,  load average: 1.16, 1.03, 1.01


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From: Gail Shaw
Subject: Re: Possible IRTC entry (18kbu)
Date: 6 Apr 2001 08:18:10
Message: <3acdb402@news.povray.org>
Steve <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
>
> Oh no it's Disney all over again, make it go away!

That was not what I had intended. Short of changing
the entire castle is there anything I can do to stop
the scene shouting Disney?

> Nice work, the snow looks exelent.
>

Thanks

Gail
--
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.        Babylon 5   *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


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From: Tom Melly
Subject: Re: Possible IRTC entry (18kbu)
Date: 6 Apr 2001 08:32:57
Message: <3acdb779$1@news.povray.org>
"Gail Shaw" <gsh### [at] monotixcoza> wrote in message
news:3acdb402@news.povray.org...

A crucified mouse in the foreground?

BTW (and CBTP) I am always slightly alarmed by the sight of a roast chicken
in Donald Duck's fridge.


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From: Bill DeWitt
Subject: Re: Possible IRTC entry (18kbu)
Date: 6 Apr 2001 08:40:35
Message: <3acdb943$1@news.povray.org>
"Gail Shaw" <gsh### [at] monotixcoza> wrote in message
news:3acdb402@news.povray.org...
>
> Steve <ste### [at] zeroppsuklinuxnet> wrote in message
> news:slr### [at] zero-ppslocaldomain...
> >
> > Oh no it's Disney all over again, make it go away!
>
> That was not what I had intended. Short of changing
> the entire castle is there anything I can do to stop
> the scene shouting Disney?

    Just because Disney uses that sort of thing doesn't mean we should let
them co-opt it all the way.

    Maybe increase the 'ornateness' (or perhaps just the Height) of the
cones for the towers inside the wall, culminating in something really big in
the center.


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From: Gail Shaw
Subject: Re: Possible IRTC entry (18kbu)
Date: 6 Apr 2001 08:49:16
Message: <3acdbb4c@news.povray.org>
Tom Melly <tom### [at] tomandlucouk> wrote in message
news:3acdb779$1@news.povray.org...
> "Gail Shaw" <gsh### [at] monotixcoza> wrote in message
> news:3acdb402@news.povray.org...
>
> A crucified mouse in the foreground?

Thank, you've just given me a great idea.......

Gail
--
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.        Babylon 5   *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


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From: Jari Juslin
Subject: Re: Possible IRTC entry (18kbu)
Date: 6 Apr 2001 17:58:10
Message: <3ACE3BF3.4986B15B@iki.fi>
Steve wrote:
> Nice work, the snow looks exelent.

Yeah, it looks. But, I'd color it more blue. Real snow in night time is
blueish, not pure gray.


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From: Stephen Bell
Subject: Re: Possible IRTC entry (18kbu)
Date: 7 Apr 2001 14:24:57
Message: <3acf5b79@news.povray.org>
"Jari Juslin" <zds### [at] ikifi> wrote in message news:3ACE3BF3.4986B15B@iki.fi...
> Steve wrote:
> > Nice work, the snow looks exelent.
>
> Yeah, it looks. But, I'd color it more blue. Real snow in night time is
> blueish, not pure gray.

I was thinking about that too....  What would it look like if you had a
slight blue ambient, then shined white light on the snow?  It might not be
feasible in a nighttime scene like this, but has anyone else ever tried to
accurately model the reflection of snow?

Stephen


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From: David Fontaine
Subject: Re: Possible IRTC entry (18kbu)
Date: 8 Apr 2001 00:07:14
Message: <3ACFE31B.4FC0830A@faricy.net>
Gail Shaw wrote:

> That was not what I had intended. Short of changing
> the entire castle is there anything I can do to stop
> the scene shouting Disney?

Here's an idea.  The media can stop shoving Disney at us 24-7 so that, maybe,
people would say "nice castle" instead of "oh God more disney".  That and all
the other crap that makes stuff stop being original.  That's being optimistic
though.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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