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Don't know where this is going yet if anywhere - there's lots wrong with it.
I wanted to get puddles of water by dishing the the field here and there.
But I can't get it to work the way I want.
I've posted the code in p.t.s.f.
If any of you isosurface wizards can help I'd be grateful
Mick
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Sorry forgot to add the pic, too hasty on the bsend button.
Mick
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Attachments:
Download 'pfield.JPG' (134 KB)
Preview of image 'pfield.JPG'

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Except for the way the furrows are going right through the roots of the
trees I don't see anything wrong.
That meaning I think you'll have to explain more, and I've even used a
tractor and plowed fields before :-)
Btw, looks like yet another Hazelgrove great in the works.
Bob H.
"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote in message
news:3aca3b58@news.povray.org...
>
> Sorry forgot to add the pic, too hasty on the bsend button.
>
> Mick
>
>
>
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Hi Mick,
That's a beautiful picture there. I love the
trees and tha hazy horizon. One thing though,
the furrows would not be so close to the
trees. And if those trees are being worked
around, they'd be growing from what would
look like an island in the farm field.
The colors are really lovely.
Wishing you a great day!
=Bob=
"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote in message
news:3aca3b58@news.povray.org...
: Sorry forgot to add the pic, too hasty on the bsend button.
: Mick
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"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote:
> Sorry forgot to add the pic, too hasty on the bsend button.
>
Very moody image. I don't think the overall setting needs any additions,
perhaps some little detail here and there to bring it to life. No clouds, IMHO
they'd make the sky look too busy; the current murky haze is perfect.
As others have said, there should be a little mound under the tree, maybe
grassy, but maybe not.
The water is a bit difficult to make out in this image, but it somehow
seems too clean - it should be muddy.
Lastly, I don't think the tree, esp. the foliage would look so colourful
when viewed against the sun, hasy though it may be. I'd expect to see more
of a shilouette.
Great work, can't wait to see where it goes from here.
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
Home page http://www.hot.ee/margusrt
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It feel so empty. It's kinda sad. Beautiful, though.
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very good work! i would try to add a a slight rolling efefct to the ground -
maybe a few more trees in the distance (to far to see detail and colour tho)
--
Rick
Kitty5 WebDesign - http://Kitty5.com
Hi-Impact web site design & database driven e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
POV-Ray News & Resources - http://Povray.co.uk
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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Oooooh - I really like this one! Don't quite know why, but it does a great
job representing despair, death, etc. I think it may have something to do
with those furrows that never end, they just disappear into the misty dark
nothingness without ever reaching a goal. And there's not a lot of life left
in those trees (until Spring, anyway.) The sky is fantastic!
Regards,
Dave
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"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote in message
news:3aca3b58@news.povray.org...
Lovely, really lovely. As others have said, the blossom/leaves colour seems
too strong for this viewpoint.
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Great atmosphere!
The ground texture looks a bit too uniformly colored, no effect from the
illumination visible. Tree with splinetree macro?
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Mick Hazelgrove schrieb in Nachricht <3aca3ab6@news.povray.org>...
>
>I've posted the code in p.t.s.f.
I rendered the posted scene, but there is no water. Assuming that you use
just a textured plane at a specific level, you could start with subtracting
a noise3d(x/10,y,z/5)/10 or something like that to the function. That way
you lower and rise some parts. If you only want to lower some, use min()
with it. You may have to rise the whole HF a bit, though, as Hf's can't get
'negative' IIRC.
I like your picture very much. It reminds me of one I once made years back
in school with ink for the trees and water-colors for the background. It
hang quite a while in my room.
Yours is more impressive.
Marc-Hendrik
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Marc-Hendrik Bremer schrieb in Nachricht <3acb1887@news.povray.org>...
>noise3d(x/10,y,z/5)/10
Okay, I got the scaling all wrong. Perhaps this will give you something to
start with:
function{
FG
+FB
+FD
-FGR
-noise3d(x*6,y,z*6)*5
+5
}
I used a water-plane at y*4. It's not perfect yet, but with a bit of
tweaking might lead you somewhere.
Hope it's of a little help,
Marc-Hendrik
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"Marc-Hendrik Bremer" wrote :
> Marc-Hendrik Bremer schrieb in Nachricht <3acb1887@news.povray.org>...
> >noise3d(x/10,y,z/5)/10
> Okay, I got the scaling all wrong. Perhaps this will give you something to
Thanks Marc that will probably do it.
Thanks again
Mick
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"Bob H." wrote :
> Except for the way the furrows are going right through the roots of the
> trees I don't see anything wrong.
Yes, one of the jobs on the list this is just a preliminary sketch
> Btw, looks like yet another Hazelgrove great in the works.
Thanks
Mick
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Here's a picture that I just thought I'd mention, because it has some
similarities:
http://members.ams.chello.nl/wthe/seempieces/gall/t_opethblackwaterpark2.jpg
(This one's from Travis Smith's site - he makes artwork for album covers.
The home page is http://www.the.nl/seempieces/)
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Oops - that link was to the thumbnail - here's a better link:
http://members.ams.chello.nl/wthe/seempieces/img/opethblackwater2.jpg
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Hey, that looks great, I think it's got a lot of potential. I think you should
make the furrows looks depper, maybe by enlarging the furrows; I think if you
added some regular vegetation it might help, I'm not sure tho.
Great start!
Eugene
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I would expect the tree to be more sillhoutted probably.
The hue and intensity are good I think.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Mick Hazelgrove wrote:
>
> Don't know where this is going yet if anywhere - there's lots wrong with it.
I've seen a very similar image to this one before. Here:
http://www.mhazelgrove.fsnet.co.uk/memories.htm
And I like it very much !
Please keep us updated as the work is progressing.
> I wanted to get puddles of water by dishing the the field here and there.
> But I can't get it to work the way I want.
>
> I've posted the code in p.t.s.f.
>
> If any of you isosurface wizards can help I'd be grateful
I'm not sure if I understand what you need here.
Please explain more if it's still problematic.
Btw: The link to the AM-image at this page seems to be broken:
http://www.mhazelgrove.fsnet.co.uk/lives.htm
The Preacher image makes me laugh. Well done.
--
Best regards,
Tor Olav
mailto:tor### [at] hotmail com
http://hjem.sol.no/t-o-k/tokpicts.html
http://www.crosswinds.net/~tok
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Oooh... art!
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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On Tue, 3 Apr 2001 22:06:34 +0100, Mick Hazelgrove wrote:
>Don't know where this is going yet if anywhere - there's lots wrong with it.
>
>I wanted to get puddles of water by dishing the the field here and there.
>But I can't get it to work the way I want.
>
Looking very good. Always great to see another masterpiece in the
making.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
4:56pm up 64 days, 17:40, 2 users, load average: 1.10, 1.05, 1.01
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