POV-Ray : Newsgroups : povray.binaries.images : CrackledSphere (radiosity,AA,Final) Server Time
18 Aug 2024 16:14:51 EDT (-0400)
  CrackledSphere (radiosity,AA,Final) (Message 1 to 10 of 12)  
Goto Latest 10 Messages Next 2 Messages >>>
From: Jan Walzer
Subject: CrackledSphere (radiosity,AA,Final)
Date: 23 Mar 2001 11:46:19
Message: <3abb7ddb@news.povray.org>
Isn't it beautiful ? ;)

Thats a 33%-version of the final image.
I traced it in 1152x864 with AA0.0 (about 12h)

It gives a nice desktopwallpaper.
If there is interest, I can post it fullsize and less JPEGgy...
(probably PNG)

So far ...
Comments welcome... (don't ask for the black thing ;)

--
background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
m(a,b,i)#local d=(b-a)
/8;#local
e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
+3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
,i-1)#else
cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
Walzer


Post a reply to this message


Attachments:
Download 'radiosity_test.jpg' (7 KB)

Preview of image 'radiosity_test.jpg'
radiosity_test.jpg


 

From: ingo
Subject: Re: CrackledSphere (radiosity,AA,Final)
Date: 23 Mar 2001 11:55:14
Message: <Xns906DB68EDD333seed7@povray.org>
in <3abb7ddb@news.povray.org> Jan Walzer wrote:

>Comments welcome... 

The smooth circumference doesn't go well with the rough surface. It 
needs a "displacement_mapped" isosurface.

Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


Post a reply to this message

From: Jan Walzer
Subject: Re: CrackledSphere (radiosity,AA,Final)
Date: 23 Mar 2001 12:06:21
Message: <3abb828d@news.povray.org>
"ingo" <ing### [at] homenl>
> >Comments welcome...
>
> The smooth circumference doesn't go well with the rough surface. It
> needs a "displacement_mapped" isosurface.
>
> Ingo

it was my intention with the first versions of the pic, to understand
the working of normal-maps with radiosity...
Now it is ment to make the image interesting! ;)

--
background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
m(a,b,i)#local d=(b-a)
/8;#local
e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
+3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
,i-1)#else
cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
Walzer


Post a reply to this message

From: Roberto Ferrer de Amorim
Subject: Re: CrackledSphere (radiosity,AA,Final)
Date: 23 Mar 2001 12:13:54
Message: <3abb8452@news.povray.org>
Awesome. How can I get the larger (full) version?

Congrats,

Wolfox

Jan Walzer <jan### [at] lzernet> wrote in message
news:3abb7ddb@news.povray.org...
> Isn't it beautiful ? ;)
>
> Thats a 33%-version of the final image.
> I traced it in 1152x864 with AA0.0 (about 12h)
>
> It gives a nice desktopwallpaper.
> If there is interest, I can post it fullsize and less JPEGgy...
> (probably PNG)
>
> So far ...
> Comments welcome... (don't ask for the black thing ;)
>
> --
> background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
> m(a,b,i)#local d=(b-a)
> /8;#local
> e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
> +3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
> ,i-1)#else
> cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
> Walzer
>
>
>
>
>


Post a reply to this message

From: D  Stark - eSN
Subject: Re: CrackledSphere (radiosity,AA,Final)
Date: 23 Mar 2001 13:47:36
Message: <3ABB980C.53131B7F@esupportnow.com>
Roberto Ferrer de Amorim wrote:
> 
> Awesome. How can I get the larger (full) version?

Or, how portable is the source? What mega version?

Nice abstract work, BTW

-- 
Derek Stark
Linux Admin - eSN
dms### [at] esupportnowcom
xt 8952


Post a reply to this message

From: Jan Walzer
Subject: Re: CrackledSphere (radiosity,AA,Final) [~500K]
Date: 23 Mar 2001 13:52:14
Message: <3abb9b5e@news.povray.org>
Thanx ...
Here we go ...

--
background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
m(a,b,i)#local d=(b-a)
/8;#local
e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
+3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
,i-1)#else
cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
Walzer


Post a reply to this message

From: Jan Walzer
Subject: Re: CrackledSphere (radiosity,AA,Final) [~500K]
Date: 23 Mar 2001 13:54:33
Message: <3abb9be9@news.povray.org>


Post a reply to this message


Attachments:
Download 'radiosity_test.png' (457 KB)

Preview of image 'radiosity_test.png'
radiosity_test.png


 

From: Jan Walzer
Subject: Re: CrackledSphere (radiosity,AA,Final)
Date: 23 Mar 2001 13:55:35
Message: <3abb9c27@news.povray.org>
You only need the Radiosity of Mega ... (I use 0.7)
I don't know what changed to this in the latest versions of Mega...
AFAIK not to much, so it should go with MP0.1


--
background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
m(a,b,i)#local d=(b-a)
/8;#local
e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
+3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
,i-1)#else
cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
Walzer


Post a reply to this message

From: Ryan Constantine
Subject: Re: CrackledSphere (radiosity,AA,Final)
Date: 23 Mar 2001 15:04:08
Message: <3ABBACCE.B826A6CC@yahoo.com>
have you considered making this an isosurface instead?  the isosurface
shadow and profile would both show the crackle detail and also might
make for an interesting radiosity comparison.  unless i'm mistaken, in
order to get a ball the same size, you start with a smaller sphere and
then add the crackle function to it.

Jan Walzer wrote:
> 
> Isn't it beautiful ? ;)
> 
> Thats a 33%-version of the final image.
> I traced it in 1152x864 with AA0.0 (about 12h)
> 
> It gives a nice desktopwallpaper.
> If there is interest, I can post it fullsize and less JPEGgy...
> (probably PNG)
> 
> So far ...
> Comments welcome... (don't ask for the black thing ;)
> 
> --
> background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
> m(a,b,i)#local d=(b-a)
> /8;#local
> e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
> +3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
> ,i-1)#else
> cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
> Walzer
> 
>  [Image]


Post a reply to this message

From: Jan Walzer
Subject: Re: CrackledSphere (radiosity,AA,Final)
Date: 23 Mar 2001 16:37:49
Message: <3abbc22d$1@news.povray.org>
Yes: I considered this option ...

then I looked to the bottom right corner, where the tracetime
is: it started with 12h.

BTW:Of course PPS was >1; this would be an argument FOR isosurface ...

--
background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
m(a,b,i)#local d=(b-a)
/8;#local
e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
+3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
,i-1)#else
cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
Walzer


Post a reply to this message

Goto Latest 10 Messages Next 2 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.