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From: Tony[B]
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 21:12:51
Message: <3aaed3a3@news.povray.org>
> If you want to test this for yourself, go
> outside on a sunny day and look up.

Do I have to? Anything but the monitor glare is too bright for my eyes. ;)

Thanks for the explanations Xplo.


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From: Tony[B]
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 21:13:22
Message: <3aaed3c2@news.povray.org>
> It would be interesting to see the same shot, only with the light rotated
so
> some of the light streams though the Star cuts out in the wall. I would
> think you would get some cool shadow effects.

The scene would be too dark.


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From: Pedro Bravo
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 21:48:14
Message: <3AAEDDCC.27999451@waccom.net.ec>
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
cool picture you have there. I was wandering, how did you do the table
thing? i mean, how can i model such a thing?
<br> 
<br> 
<blockquote TYPE=CITE>I left this one rendering overnight (11h 15m). I
turned the radiosity
<br>settings way down, to about count 350 (I'll pump this up for the final),
but
<br>I also lowered the error_bound to half of what it was before. I also
made
<br>the normals' bump_size larger (except on the cloth) and I flipped the
sky
<br>colors as Xplo suggested. I made the walls too thick this time, so
I'll make
<br>them thinner in the next render. I would like to get started on adding
more
<br>objects to the scene. I'm pretty happy with the radiosity, so I really
won't
<br>much anything there. If anyone sees anything that should be fixed,
let me
<br>know. Oh, I also hope to add some focal blur. That always helps. (Right?
:)
<p> [Image]</blockquote>
</html>


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From: Pedro Bravo
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 21:50:14
Message: <3AAEDE44.1D30C127@waccom.net.ec>
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>

<blockquote TYPE=CITE>> It would be interesting to see the same shot, only
with the light rotated
<br>so
<br>> some of the light streams though the Star cuts out in the wall. I
would
<br>> think you would get some cool shadow effects.
<p>The scene would be too dark.</blockquote>
You could add a second light, I think</html>


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From: Tony[B]
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 22:17:32
Message: <3aaee2cc@news.povray.org>
> cool picture you have there

Thank you.

>I was wandering, how did you
>do the table thing? i mean, how
>can i model such a thing?

The cloth? With Jerome's cloth simulator. I didn't model it manually, I just
fed the program some parameters and let it run.


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From: Chris Huff
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 22:26:59
Message: <chrishuff-2771C3.22223513032001@news.povray.org>
In article <3AAEDDCC.27999451@waccom.net.ec>, Pedro Bravo 
<bra### [at] waccomnetec> wrote:

> <!doctype html public "-//w3c//dtd html 4.0 transitional//en">

Please post in plain text only...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Nekar Xenos
Subject: Re: Radiosity WIP2 (~186kau)
Date: 14 Mar 2001 05:37:31
Message: <3aaf49eb@news.povray.org>
Tony[B] <ben### [at] catholicorg> wrote in message
news:3aaed3c2@news.povray.org...
> > It would be interesting to see the same shot, only with the light
rotated
> so
> > some of the light streams though the Star cuts out in the wall. I would
> > think you would get some cool shadow effects.
>
> The scene would be too dark.
>
>

If the shadow falls diagonally across the table and the stars show up on the
wall, it could look quite nice; maybe with the camera lifted a bit higher as
well. With enough radiosity it shouldn't be too dark (if I understand the
principal of radiosity correctly)

Nekar


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From: Pedro Bravo
Subject: Re: Radiosity WIP2 (~186kau)
Date: 14 Mar 2001 14:18:15
Message: <3AAFC5DA.E7CD8358@waccom.net.ec>
> > cool picture you have there
>
> Thank you.
>
> >I was wandering, how did you
> >do the table thing? i mean, how
> >can i model such a thing?
>
> The cloth? With Jerome's cloth simulator. I didn't model it manually, I just
> fed the program some parameters and let it run.

Where can I get that Jerome's cloth sim?


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From: Christoph Hormann
Subject: Re: Radiosity WIP2 (~186kau)
Date: 14 Mar 2001 14:51:00
Message: <3AAFCBA4.5CFF40C3@gmx.de>
Pedro Bravo wrote:
> 
> Where can I get that Jerome's cloth sim?

http://www.enst.fr/~jberger/cloth/cloth.html


Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: Radiosity WIP2 (~186kau)
Date: 14 Mar 2001 15:15:39
Message: <3AAFD16A.426E8601@gmx.de>
Xplo Eristotle wrote:
> 
> The reason the sky is brighter towards the horizon is the same reason
> that the sky is blue; ie, light scattering. Light that hits the
> atmosphere head-on doesn't get scattered much, since it has a minimal
> amount of atmosphere to pass through, so it's kind of like looking at
> space through a piece of glass. When it hits the atmosphere at an angle,
> though, it hits a lot more air particles and gets scattered a lot.
> 
> If you want to test this for yourself, go outside on a sunny day and
> look up.
> 
> The only reason the sky might appear brighter near the sun (at least,
> enough to matter) is if there was enough haze in the air to give the sun
> kind of a glare halo.. but this would be most apparent when the sun was
> low, again, because when it's high it doesn't have a lot of haze to go through.
> 

Some links for detailed explanation:

http://hyperphysics.phy-astr.gsu.edu/hbase/atmos/blusky.html
http://www.zenith9.demon.co.uk/pages/lab/bluesky.htm
http://www.isc.tamu.edu/~astro/dis/rayleigh/

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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