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> The tablecloth makes me yearn for
>a big plate of pasta! Maybe with
>some meatballs?
Uh, I'll see what I can do for you! :) The thing that kinda saddens me is
that we'll have this nice setting, food and all, but no people. :(
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> perhaps some fruit?
I have an apple. I could *try* to do a banana. Hasn't anybody done any fruit
before?
Oh, and can I have one of your beautiful seagulls to put in the background
in the air maybe?
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> If you want to test this for yourself, go
> outside on a sunny day and look up.
Do I have to? Anything but the monitor glare is too bright for my eyes. ;)
Thanks for the explanations Xplo.
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> It would be interesting to see the same shot, only with the light rotated
so
> some of the light streams though the Star cuts out in the wall. I would
> think you would get some cool shadow effects.
The scene would be too dark.
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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
cool picture you have there. I was wandering, how did you do the table
thing? i mean, how can i model such a thing?
<br>
<br>
<blockquote TYPE=CITE>I left this one rendering overnight (11h 15m). I
turned the radiosity
<br>settings way down, to about count 350 (I'll pump this up for the final),
but
<br>I also lowered the error_bound to half of what it was before. I also
made
<br>the normals' bump_size larger (except on the cloth) and I flipped the
sky
<br>colors as Xplo suggested. I made the walls too thick this time, so
I'll make
<br>them thinner in the next render. I would like to get started on adding
more
<br>objects to the scene. I'm pretty happy with the radiosity, so I really
won't
<br>much anything there. If anyone sees anything that should be fixed,
let me
<br>know. Oh, I also hope to add some focal blur. That always helps. (Right?
:)
<p> [Image]</blockquote>
</html>
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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<blockquote TYPE=CITE>> It would be interesting to see the same shot, only
with the light rotated
<br>so
<br>> some of the light streams though the Star cuts out in the wall. I
would
<br>> think you would get some cool shadow effects.
<p>The scene would be too dark.</blockquote>
You could add a second light, I think</html>
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> cool picture you have there
Thank you.
>I was wandering, how did you
>do the table thing? i mean, how
>can i model such a thing?
The cloth? With Jerome's cloth simulator. I didn't model it manually, I just
fed the program some parameters and let it run.
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In article <3AAEDDCC.27999451@waccom.net.ec>, Pedro Bravo
<bra### [at] waccom net ec> wrote:
> <!doctype html public "-//w3c//dtd html 4.0 transitional//en">
Please post in plain text only...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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Tony[B] <ben### [at] catholic org> wrote in message
news:3aaed3c2@news.povray.org...
> > It would be interesting to see the same shot, only with the light
rotated
> so
> > some of the light streams though the Star cuts out in the wall. I would
> > think you would get some cool shadow effects.
>
> The scene would be too dark.
>
>
If the shadow falls diagonally across the table and the stars show up on the
wall, it could look quite nice; maybe with the camera lifted a bit higher as
well. With enough radiosity it shouldn't be too dark (if I understand the
principal of radiosity correctly)
Nekar
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> > cool picture you have there
>
> Thank you.
>
> >I was wandering, how did you
> >do the table thing? i mean, how
> >can i model such a thing?
>
> The cloth? With Jerome's cloth simulator. I didn't model it manually, I just
> fed the program some parameters and let it run.
Where can I get that Jerome's cloth sim?
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