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19 Aug 2024 00:28:41 EDT (-0400)
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From: Tony[B]
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 21:11:08
Message: <3aaed33c@news.povray.org>
> The tablecloth makes me yearn for
>a big plate of pasta!  Maybe with
>some meatballs?

Uh, I'll see what I can do for you! :) The thing that kinda saddens me is
that we'll have this nice setting, food and all, but no people. :(


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From: Tony[B]
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 21:12:04
Message: <3aaed374@news.povray.org>
> perhaps some fruit?

I have an apple. I could *try* to do a banana. Hasn't anybody done any fruit
before?

Oh, and can I have one of your beautiful seagulls to put in the background
in the air maybe?


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From: Tony[B]
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 21:12:51
Message: <3aaed3a3@news.povray.org>
> If you want to test this for yourself, go
> outside on a sunny day and look up.

Do I have to? Anything but the monitor glare is too bright for my eyes. ;)

Thanks for the explanations Xplo.


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From: Tony[B]
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 21:13:22
Message: <3aaed3c2@news.povray.org>
> It would be interesting to see the same shot, only with the light rotated
so
> some of the light streams though the Star cuts out in the wall. I would
> think you would get some cool shadow effects.

The scene would be too dark.


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From: Pedro Bravo
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 21:48:14
Message: <3AAEDDCC.27999451@waccom.net.ec>
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
cool picture you have there. I was wandering, how did you do the table
thing? i mean, how can i model such a thing?
<br> 
<br> 
<blockquote TYPE=CITE>I left this one rendering overnight (11h 15m). I
turned the radiosity
<br>settings way down, to about count 350 (I'll pump this up for the final),
but
<br>I also lowered the error_bound to half of what it was before. I also
made
<br>the normals' bump_size larger (except on the cloth) and I flipped the
sky
<br>colors as Xplo suggested. I made the walls too thick this time, so
I'll make
<br>them thinner in the next render. I would like to get started on adding
more
<br>objects to the scene. I'm pretty happy with the radiosity, so I really
won't
<br>much anything there. If anyone sees anything that should be fixed,
let me
<br>know. Oh, I also hope to add some focal blur. That always helps. (Right?
:)
<p> [Image]</blockquote>
</html>


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From: Pedro Bravo
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 21:50:14
Message: <3AAEDE44.1D30C127@waccom.net.ec>
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>

<blockquote TYPE=CITE>> It would be interesting to see the same shot, only
with the light rotated
<br>so
<br>> some of the light streams though the Star cuts out in the wall. I
would
<br>> think you would get some cool shadow effects.
<p>The scene would be too dark.</blockquote>
You could add a second light, I think</html>


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From: Tony[B]
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 22:17:32
Message: <3aaee2cc@news.povray.org>
> cool picture you have there

Thank you.

>I was wandering, how did you
>do the table thing? i mean, how
>can i model such a thing?

The cloth? With Jerome's cloth simulator. I didn't model it manually, I just
fed the program some parameters and let it run.


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From: Chris Huff
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 22:26:59
Message: <chrishuff-2771C3.22223513032001@news.povray.org>
In article <3AAEDDCC.27999451@waccom.net.ec>, Pedro Bravo 
<bra### [at] waccomnetec> wrote:

> <!doctype html public "-//w3c//dtd html 4.0 transitional//en">

Please post in plain text only...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Nekar Xenos
Subject: Re: Radiosity WIP2 (~186kau)
Date: 14 Mar 2001 05:37:31
Message: <3aaf49eb@news.povray.org>
Tony[B] <ben### [at] catholicorg> wrote in message
news:3aaed3c2@news.povray.org...
> > It would be interesting to see the same shot, only with the light
rotated
> so
> > some of the light streams though the Star cuts out in the wall. I would
> > think you would get some cool shadow effects.
>
> The scene would be too dark.
>
>

If the shadow falls diagonally across the table and the stars show up on the
wall, it could look quite nice; maybe with the camera lifted a bit higher as
well. With enough radiosity it shouldn't be too dark (if I understand the
principal of radiosity correctly)

Nekar


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From: Pedro Bravo
Subject: Re: Radiosity WIP2 (~186kau)
Date: 14 Mar 2001 14:18:15
Message: <3AAFC5DA.E7CD8358@waccom.net.ec>
> > cool picture you have there
>
> Thank you.
>
> >I was wandering, how did you
> >do the table thing? i mean, how
> >can i model such a thing?
>
> The cloth? With Jerome's cloth simulator. I didn't model it manually, I just
> fed the program some parameters and let it run.

Where can I get that Jerome's cloth sim?


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