|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi all,
final version, rendered with 2 dim area lights and high rad lighting, 34
hours in total.
a few niggles, but i am not going to tie my computer up for another weekend
:)
--
Rick
POV-Ray News & Resources - http://povray.co.uk
Kitty5 WebDesign - http://kitty5.com
Hi-Impact web site design & database driven e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
Attachments:
Download 'scene6.jpg' (79 KB)
Preview of image 'scene6.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
This is getting to be too much for me.
At least the shadow doesn't look too real ;-)
Nekar Xenos
----------------------------------------------
"The spoon is not real" -The Matrix
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
That is really good work!
<nit-picking> You used just one imagemap for the whole card? There is
something wrong at the side of the Rj-connector and that bel-chip.
</nit-pick> Doesn't really matter.
If someone would have asked me, I would have said, this is not possible.
Marc-Hendrik
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Rick [Kitty5]" wrote:
>
> Hi all,
>
> final version, rendered with 2 dim area lights and high rad lighting, 34
> hours in total.
>
> a few niggles, but i am not going to tie my computer up for another weekend
> :)
>
Looks great, some blurred reflection for the metal stuff and a
corresponding surrounding would be good of course. BTW, how much memory
did the radiosity calculation consume?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
That does look great! Congrats on your masterpiece, Rick.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
With the level of work that went into this, I'm not going to
nick pick. Looks realistic enough to me. Very convincing.
"Rick [Kitty5]" wrote:
>
> Hi all,
>
> final version, rendered with 2 dim area lights and high rad lighting, 34
> hours in total.
>
> a few niggles, but i am not going to tie my computer up for another weekend
> :)
>
> --
> Rick
>
> POV-Ray News & Resources - http://povray.co.uk
> Kitty5 WebDesign - http://kitty5.com
> Hi-Impact web site design & database driven e-commerce
> TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
>
> PGP Public Key
> http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
>
> [Image]
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> <nit-picking> You used just one imagemap for the whole card? There is
> something wrong at the side of the Rj-connector and that bel-chip.
> </nit-pick> Doesn't really matter.
yes, its one image map laid over the whole card and all components, I tried
texturing the sides of some or the larger items separately, but it didn't
look right, so some vertical banding was the lesser of 2 evils..
--
Rick
POV-Ray News & Resources - http://povray.co.uk
Kitty5 WebDesign - http://kitty5.com
Hi-Impact web site design & database driven e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> Looks great, some blurred reflection for the metal stuff and a
> corresponding surrounding would be good of course. BTW, how much memory
> did the radiosity calculation consume?
the rad settings wooped over 120MB, and crippled my pc for pretty much an
entire weekend (p3 ~800 - 256mb)
--
Rick
POV-Ray News & Resources - http://povray.co.uk
Kitty5 WebDesign - http://kitty5.com
Hi-Impact web site design & database driven e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
You can increase the photorealism of this image by adding just a bit
of post-processing focal blur (so that the sharpest area is at the middle
of the card and the closest and farthest parts to the camera get a bit
blurred).
If you have the time, try it. I'm sure it will look excellent.
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Would be interesting to see it without image maps.
______________________________________________________________________
Kari Kivisalo http://www.kivisalo.net
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |