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Thanks to the insistant poking of a few POVers, I've decided to start
posting the nicer stuff I do, something which I recently have not done
enough of. Don't think I've been idle (although I am POVing a lot less than
I used to). Mostly I've been busy with college and that little art project I
have which is due this month (or next, the guy isn't sure).
At any rate, this character was taken from the images at
http://zanyvg.overclocked.org/ According to the guy who runs the site (to
whom I offered the character in any pose he wanted), this little fellow
comes from a Megaman game I never played called Megaman Legends. He is a
"servbot" (whatever the heck that is) and apparently, in Japanese that is
"kobun" (I do not guarantee the correctfulness of any of this). I devised it
over a series of 3 or 4 nights. It took me 1.5 nights to model it, and the
remaining nights to animate and slightly remodel it to help me animate it.
This kobun is not your standard-issue kobun. It features Elboze* and Anklz*.
Neez* may come in a future version. I will be posting the short animation in
pba after I post this. Enjoy. :)
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Attachments:
Download 'kobun.jpg' (74 KB)
Preview of image 'kobun.jpg'
![kobun.jpg](/povray.binaries.images/attachment/%3C3aa1c98f%40news.povray.org%3E/kobun.jpg?ttop=443840&toff=11200&preview=1)
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I like him. He looks kind of like a lego robot. I went to the web site
where you found the graphic, and I think you can do a few things to make him
more like the original. First, I think his head is too small around.
Second, the hands (claws?) have no way to close in your picture. If I am
seeing things correctly, in the original image (the one in the top left of
the web site), it looks like the red circle is the end of a hinge pin, and
the claws are separated with one in front and one behind, kind of like
scissors. Anyway, great work.
"Tony[B]" <ben### [at] catholic org> wrote in message
news:3aa1c98f@news.povray.org...
> Thanks to the insistant poking of a few POVers, I've decided to start
> posting the nicer stuff I do, something which I recently have not done
> enough of. Don't think I've been idle (although I am POVing a lot less
than
> I used to). Mostly I've been busy with college and that little art project
I
> have which is due this month (or next, the guy isn't sure).
>
> At any rate, this character was taken from the images at
> http://zanyvg.overclocked.org/ According to the guy who runs the site (to
> whom I offered the character in any pose he wanted), this little fellow
> comes from a Megaman game I never played called Megaman Legends. He is a
> "servbot" (whatever the heck that is) and apparently, in Japanese that is
> "kobun" (I do not guarantee the correctfulness of any of this). I devised
it
> over a series of 3 or 4 nights. It took me 1.5 nights to model it, and the
> remaining nights to animate and slightly remodel it to help me animate it.
> This kobun is not your standard-issue kobun. It features Elboze* and
Anklz*.
> Neez* may come in a future version. I will be posting the short animation
in
> pba after I post this. Enjoy. :)
>
>
>
Post a reply to this message
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Just showed this to Zoe, she loves it !!
--
Rick
POV-Ray News & Resources - http://povray.co.uk
Kitty5 WebDesign - http://kitty5.com
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Sweet!
It does look a little like lego, but then again not that much (that's not a
bad thing).
I know it's supposed to be flat and toony, but I see you've used just a bit
of shading and I'd make that a bit stronger if it was me...
Anyway, thanks for sharing it!
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org
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> I like him. He looks kind of like a lego robot.
I see him as mix of 45% Megaman, 55% Lego.
> I went to the web site
> where you found the graphic,
> and I think you can do a few
> things to make him more like
> the original.
This is mostly an interpretation of the original. I took the picture on the
top left. I worked from there. Later on I saw the other images and saw I was
a bit off, but I'm leaving him as-is. The real claws are simple and ugly.
These look smoother and less menacing.
> Anyway, great work.
Thank you. :)
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> Just showed this to Zoe, she loves it !!
Maybe I could make a few more animations just for her. :)
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> Sweet!
:D
> I know it's supposed to be flat and
>toony, but I see you've used just a bit
>of shading and I'd make that a bit
>stronger if it was me...
I think 100% toony is a bit too flat. I like it to have just a hint of
shading to show it's not quite a 'toon. Too much and then it's too 3D.
> Anyway, thanks for sharing it!
My pleasure.
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Cool: so like where's the shading algo?
"Tony[B]" wrote:
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Um, I used this finish, if that's what you wanted to know. finish {ambient
0.8 diffuse 0.2}
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That simple? wasn't there a deal with two objects: how do you get the black
outline?
"Tony[B]" wrote:
> Um, I used this finish, if that's what you wanted to know. finish {ambient
> 0.8 diffuse 0.2}
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