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Sweet!
It does look a little like lego, but then again not that much (that's not a
bad thing).
I know it's supposed to be flat and toony, but I see you've used just a bit
of shading and I'd make that a bit stronger if it was me...
Anyway, thanks for sharing it!
Rune
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> I like him. He looks kind of like a lego robot.
I see him as mix of 45% Megaman, 55% Lego.
> I went to the web site
> where you found the graphic,
> and I think you can do a few
> things to make him more like
> the original.
This is mostly an interpretation of the original. I took the picture on the
top left. I worked from there. Later on I saw the other images and saw I was
a bit off, but I'm leaving him as-is. The real claws are simple and ugly.
These look smoother and less menacing.
> Anyway, great work.
Thank you. :)
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> Just showed this to Zoe, she loves it !!
Maybe I could make a few more animations just for her. :)
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> Sweet!
:D
> I know it's supposed to be flat and
>toony, but I see you've used just a bit
>of shading and I'd make that a bit
>stronger if it was me...
I think 100% toony is a bit too flat. I like it to have just a hint of
shading to show it's not quite a 'toon. Too much and then it's too 3D.
> Anyway, thanks for sharing it!
My pleasure.
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Cool: so like where's the shading algo?
"Tony[B]" wrote:
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Um, I used this finish, if that's what you wanted to know. finish {ambient
0.8 diffuse 0.2}
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That simple? wasn't there a deal with two objects: how do you get the black
outline?
"Tony[B]" wrote:
> Um, I used this finish, if that's what you wanted to know. finish {ambient
> 0.8 diffuse 0.2}
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> That simple? wasn't there a deal with two objects: how do you get the black
> outline?
I'd guess he used MegaPOV's postprocessing functions...
Bye for now,
Jamie.
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Oh, that? I just used MegaPOV's post_process. I recommend you render larger
and then scale down. That way, the lines come out smoother.
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I think we are completely missing the point here.
This image is completely 'insane.'
I love it.
[Name withheld]
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