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Quality control.
I wrote:
>
> Ross Litscher wrote:
> >
> > DOPPELFEDERHAUS!
> >
> > (i hope someone gets the reference so i don't look like i'm screaming crazy)
>
> I do get the reference, but you still sound like your screaming crazy.
^^^^
you're
> ;)
>
--
Francois Labreque | The surest sign of the existence of extra-
flabreque | terrestrial intelligence is that they never
@ | bothered to come down here and visit us!
videotron.ca - Calvin
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Are you sure this is a wristwatch and not an AWESOME ROLEX!!!!!!!!!?
<grin>
--
Mark
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Hey, absolute incredible ...
He has much more money to spend, so my clock is much cheaper ...
Hartmut
"Patrick Dugan" <pat### [at] usti com> schrieb im Newsbeitrag
news:3a7f21d6@news.povray.org...
> I haven't dropped any images on here before so I thought I might see what
> people thought. This was done entirely within the Povray editor, no other
> programs involved.
>
>
>
>
>
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"Patrick Dugan" <pat### [at] usti com> wrote in message
news:3a7f21d6@news.povray.org...
> I haven't dropped any images on here before so I thought I might see what
> people thought. This was done entirely within the Povray editor, no other
> programs involved.
AWSUM.
Any chance of posting the leather texture? - It's the best I've seen.
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Wow, that's a nice piece! A bit strange camera angle though; imo it
would be better to have the table slant away from the viewer.
sig
--
ICQ 74734588
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Very nice work ... congratulations ...
but:
How did you create the nice interference-patterns beneath the glass ???
gives a lot of detail-impression to the pic ...
--
Jan Walzer
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Well for my tastes I would take this watch over any Rolex.
"Mark Wagner" <mar### [at] gte net> wrote in message
news:3a7f99cd@news.povray.org...
> Are you sure this is a wristwatch and not an AWESOME ROLEX!!!!!!!!!?
>
> <grin>
> --
> Mark
>
>
>
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The leather texture was one I found orignally with the Povray examples. I
modified it a bit to get the one you see now. Here is the one I am using...
#declare Leather =
texture {
pigment {
bozo
turbulence 0.6 //0.8
color_map {
[0.25 color rgb <0.60, 0.18, 0.09>]
[1.00 color rgb <0.30, 0.06, 0.03>]
}
scale .3 // 0.9
}
normal {
crackle 0.1
slope_map {
[0 <0,1>]
[.05 <1,0>]
[.95 <1,0>]
[1 <0,-1>]
}
turbulence .1
scale 0.075
}
finish{
metallic
reflection 0.2
brilliance 10.0
ambient 0.2
diffuse 0.5
phong 1.0
}
}
////
MyObject {
texture {Leather scale 0.1}
}
"Tom Melly" <tom### [at] tomandlu co uk> wrote in message
news:3a7fbf21@news.povray.org...
> "Patrick Dugan" <pat### [at] usti com> wrote in message
> news:3a7f21d6@news.povray.org...
> > I haven't dropped any images on here before so I thought I might see
what
> > people thought. This was done entirely within the Povray editor, no
other
> > programs involved.
>
> AWSUM.
>
> Any chance of posting the leather texture? - It's the best I've seen.
>
>
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The camera angle was meant to be different. I have made several watch
images and I have tried to make the viewpoint a little different each time.
"Sigmund Kyrre Aas" <as### [at] stud ntnu no> wrote in message
news:2lmv7todf6qred5m43dhpbrgoq36pjuj2v@4ax.com...
> Wow, that's a nice piece! A bit strange camera angle though; imo it
> would be better to have the table slant away from the viewer.
>
> sig
> --
> ICQ 74734588
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Well the watch crystal (sapphire) has AR coating to reduce reflection. It
is hard to get to a point where you can see it but not too much.
"Wolfgang Manousek" <wol### [at] hotmail com> wrote in message
news:3a7f2d86$1@news.povray.org...
> I like the reflection (looks like a tree is being reflected) and the
leather
> wrist band.
>
> for my taste, the glass on the watch should be more visible
>
> nice work .,,,
>
> "Patrick Dugan" <pat### [at] usti com> wrote in message
> news:3a7f21d6@news.povray.org...
> > I haven't dropped any images on here before so I thought I might see
what
> > people thought. This was done entirely within the Povray editor, no
other
> > programs involved.
> >
> >
> >
> >
> >
>
>
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