POV-Ray : Newsgroups : povray.binaries.images : why is the sphere so weird? Server Time
19 Aug 2024 00:24:04 EDT (-0400)
  why is the sphere so weird? (Message 1 to 2 of 2)  
From: DreyWerx
Subject: why is the sphere so weird?
Date: 25 Jan 2001 13:36:20
Message: <3a707224@news.povray.org>
sorry bout that...forgot it was in bmp....


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From: Alan Kong
Subject: Re: why is the sphere so weird?
Date: 25 Jan 2001 18:13:50
Message: <o6c17tgg0lfsbckg1fes0l03qhe2o3qn1u@4ax.com>
On Thu, 25 Jan 2001 13:35:34 -0500 DreyWerx wrote:

>sorry bout that...forgot it was in bmp....

  Hi, Drey. You've now posted *two* JPEG versions of that 225k BMP image
in this group. You can use Outlook Express to cancel that post
containing the BMP, article i.d. <3a6ee8c7@news.povray.org>. I've
copy'n'pasted your scene file into the body of this post, which is a
perfectly acceptable way for people to be able to read it without firing
up MegaPOV.

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer

*********************************
>and one other thing...the scene contains photons, but the reflection off the
>sphere is very slight, is there a way to fix that?
>and one more thing...how do i make laser beams? light cylinders render all
>wrong, and spotlights get wider...
>thanx for the help....
>
>~Drey

#version unofficial MegaPov 0.6

#include "colors.inc"
#include "textures.inc"

camera {location <10,-20,10>
        sky <0,0,1>
        up <0,0,1>
        right <-1,0,0>
        look_at <0,0,0>
       }

global_settings{
  photons{
    count 200000
    autostop 0
    jitter .4
    
  }
}
             
/*
media {
        scattering {2 }
} 
*/
            
/*light_source {<5, -20, 20>
              color rgb <1,1,1>
    photons 
    {
    global
    refraction on
    reflection on
    }
             }
*/
 
light_source {<-2,15,10>
        color rgb <0,0,1>*3
        spotlight 
        radius 10
        falloff 12
        point_at <-3,-5,2>
 
}

light_source {<-20,5,20>
        color rgb <1,0,0>*3
        spotlight 
        radius 10
        falloff 12
        point_at <-3,-5,2>
}

light_source {<15,12,15>
        color rgb <0,1,0>*3
        spotlight 
        radius 10
        falloff 12
        point_at <-3,-5,2>
 
}


//light_source {<-5, 10, 30>
//              color rgb <.6,.6,.6>
//             }



plane { 
        z,0
        pigment {checker Black, White}
        scale 5
        translate  -3.0*z
      }


union { // Y
        cylinder {<0,0,0>, <5,0,0>, .2}
        cone {<5,0,0>, .4, <6.5,0,0>, 0}
        pigment {color Red}
      }

union { // X
        cylinder {<0,0,0>, <0,5,0>, .2}
        cone {<0,5,0>, .4, <0,6.5,0>, 0}
        pigment {color Green}
  
      }

union { // Z
        cylinder {<0,0,0>, <0,0,5>, .2}
        cone {<0,0,5>, .4, <0,0,6.5>, 0}
        pigment {color Blue}
      }

text  {
        ttf "times.ttf" "(0,0,0)" .5,0
        translate <-2,-1,-.3>
        rotate 90*x
        pigment {color White}        
      }
      
sphere { <-3, -5, -2>, 2
    photons {
    target
    refraction on
    reflection on
    
            }  
      
       texture {
         pigment { rgb <0, 0, 0> }
         finish  { reflection 1  }
               }
       }


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