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On Thu, 25 Jan 2001 13:35:34 -0500 DreyWerx wrote:
>sorry bout that...forgot it was in bmp....
Hi, Drey. You've now posted *two* JPEG versions of that 225k BMP image
in this group. You can use Outlook Express to cancel that post
containing the BMP, article i.d. <3a6ee8c7@news.povray.org>. I've
copy'n'pasted your scene file into the body of this post, which is a
perfectly acceptable way for people to be able to read it without firing
up MegaPOV.
--
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
*********************************
>and one other thing...the scene contains photons, but the reflection off the
>sphere is very slight, is there a way to fix that?
>and one more thing...how do i make laser beams? light cylinders render all
>wrong, and spotlights get wider...
>thanx for the help....
>
>~Drey
#version unofficial MegaPov 0.6
#include "colors.inc"
#include "textures.inc"
camera {location <10,-20,10>
sky <0,0,1>
up <0,0,1>
right <-1,0,0>
look_at <0,0,0>
}
global_settings{
photons{
count 200000
autostop 0
jitter .4
}
}
/*
media {
scattering {2 }
}
*/
/*light_source {<5, -20, 20>
color rgb <1,1,1>
photons
{
global
refraction on
reflection on
}
}
*/
light_source {<-2,15,10>
color rgb <0,0,1>*3
spotlight
radius 10
falloff 12
point_at <-3,-5,2>
}
light_source {<-20,5,20>
color rgb <1,0,0>*3
spotlight
radius 10
falloff 12
point_at <-3,-5,2>
}
light_source {<15,12,15>
color rgb <0,1,0>*3
spotlight
radius 10
falloff 12
point_at <-3,-5,2>
}
//light_source {<-5, 10, 30>
// color rgb <.6,.6,.6>
// }
plane {
z,0
pigment {checker Black, White}
scale 5
translate -3.0*z
}
union { // Y
cylinder {<0,0,0>, <5,0,0>, .2}
cone {<5,0,0>, .4, <6.5,0,0>, 0}
pigment {color Red}
}
union { // X
cylinder {<0,0,0>, <0,5,0>, .2}
cone {<0,5,0>, .4, <0,6.5,0>, 0}
pigment {color Green}
}
union { // Z
cylinder {<0,0,0>, <0,0,5>, .2}
cone {<0,0,5>, .4, <0,0,6.5>, 0}
pigment {color Blue}
}
text {
ttf "times.ttf" "(0,0,0)" .5,0
translate <-2,-1,-.3>
rotate 90*x
pigment {color White}
}
sphere { <-3, -5, -2>, 2
photons {
target
refraction on
reflection on
}
texture {
pigment { rgb <0, 0, 0> }
finish { reflection 1 }
}
}
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