POV-Ray : Newsgroups : povray.binaries.images : about time for more ridged multifractaling [~222K Jpg] Server Time
19 Aug 2024 10:24:59 EDT (-0400)
  about time for more ridged multifractaling [~222K Jpg] (Message 21 to 22 of 22)  
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From: Ken
Subject: Re: antialiased ridged multifractaling [~150K Jpg]
Date: 19 Jan 2001 23:16:34
Message: <3A69117D.BCB85FFE@pacbell.net>
"Bob H." wrote:
> 
> Got to admit this makes the unantialiased one look bad.  It's just that sometimes AA
does a lot to make things
> fuzzy and blurred, esp. when using lower screen resolutions, and I liked the better
than 20-20 vision sort of
> thing.
> I've recently put my screen at 1600x1200 again (probably temporarily) so the non-AA
version still looks fair.
> Changed the sunlight direction for better terrain relief and shadows since that last
one.  3.5 hours to render.
> Oh, and the scene file is at p.t.s-f.
> 
> Bob H.

I hate to pick your nits here, Bob, but would there really be that much
green vegetation with that much snow around ?

Otherwise a nice image :)

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Bob H 
Subject: Re: antialiased ridged multifractaling [~150K Jpg]
Date: 20 Jan 2001 02:07:52
Message: <3a693948@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:3A69117D.BCB85FFE@pacbell.net...
>
> I hate to pick your nits here, Bob, but would there really be that much
> green vegetation with that much snow around ?

Pick away, then I'll just say it's elevation differences being the reason.
Much is grasses and evergreens anyway.

> Otherwise a nice image :)

Thanks Ken.

Bob H.


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