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I've been looking at Chris Colefax's Compressed Mesh Macro, and I noticed
the normals don't behave quite right when the meshes are deformed.
So I'm making some experiments of my own. :)
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 6)
/ Also visit http://www.povrayusers.org
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Attachments:
Download 'mezz.jpg' (22 KB)
Preview of image 'mezz.jpg'

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Got anything else? Obviously you fixed something. Now, show off your skillz.
:)
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Finally a reply! :)
"Tony[B]" wrote:
> Got anything else? Obviously you fixed something.
> Now, show off your skillz.
> :)
For a simple animation, look in p.b.a.
Although I don't know how many skillz there's in that... :)
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 6)
/ Also visit http://www.povrayusers.org
Post a reply to this message
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I was kinda surprised you didn't get any replies sooner. I'll go see your
animation. :)
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