POV-Ray : Newsgroups : povray.binaries.images : Deforming meshes Server Time
19 Aug 2024 02:26:50 EDT (-0400)
  Deforming meshes (Message 1 to 4 of 4)  
From: Rune
Subject: Deforming meshes
Date: 14 Jan 2001 15:04:18
Message: <3a620642@news.povray.org>
I've been looking at Chris Colefax's Compressed Mesh Macro, and I noticed
the normals don't behave quite right when the meshes are deformed.

So I'm making some experiments of my own. :)

Rune
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Attachments:
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Preview of image 'mezz.jpg'
mezz.jpg


 

From: Tony[B]
Subject: Re: Deforming meshes
Date: 17 Jan 2001 09:26:55
Message: <3a65abaf@news.povray.org>
Got anything else? Obviously you fixed something. Now, show off your skillz.
:)


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From: Rune
Subject: Re: Deforming meshes
Date: 17 Jan 2001 17:16:47
Message: <3a6619cf@news.povray.org>
Finally a reply! :)

"Tony[B]" wrote:
> Got anything else? Obviously you fixed something.
> Now, show off your skillz.
> :)

For a simple animation, look in p.b.a.
Although I don't know how many skillz there's in that... :)

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 6)
/ Also visit http://www.povrayusers.org


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From: Tony[B]
Subject: Re: Deforming meshes
Date: 17 Jan 2001 19:00:31
Message: <3a66321f@news.povray.org>
I was kinda surprised you didn't get any replies sooner. I'll go see your
animation. :)


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