|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Marc-Hendrik Bremer wrote:
> They look good from the front. Imagemaps? Hm, don't know, but couldn't you
> add another plane perpendicular to the light-direction and use Megapov's
> "no_image" to it? Not the best solution, but the shadows would look more
> convincing.
Just what I was thinking.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I'm not using megapov... :-(
David Fontaine <dav### [at] faricynet> wrote in message
news:3A5E47E1.55321375@faricy.net...
> Marc-Hendrik Bremer wrote:
>
> > They look good from the front. Imagemaps? Hm, don't know, but couldn't
you
> > add another plane perpendicular to the light-direction and use Megapov's
> > "no_image" to it? Not the best solution, but the shadows would look more
> > convincing.
>
> Just what I was thinking.
>
> --
> David Fontaine <dav### [at] faricynet> ICQ 55354965
> My raytracing gallery: http://davidf.faricy.net/
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Robert J Becraft wrote in message <3a5fcd55@news.povray.org>...
>I'm not using megapov... :-(
Highly advised instead. Lots of features, as your are in fact working with a
preview of 3.5.
I made some experiments with tree crowns made by an isosurface created with
1 sphere + noise (giving real 3d displacement) and, from a distance, they
look almost real. Add a partly transparent texture, bump up max_trace_level
and stare.... only trouble, slow (but 1+GHz are build for a reason, aren't
they?)
Alessandro Coppo
a.c### [at] iolit
www.geocities.com/alexcoppo/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |