![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hi all
Well just something I am working on, but thought I may as well show how it's
going. Still plenty of stuff to add, doors, windows, textures, pallettes,
proper lamps, proper pontoon, walls, and steps and many other things. It
seems to be coming along quite well. Unfortunately it takes an age to render
with it needing high aa settings for the bricks.
This is my first real try with multiple lights and I am trying to get the
shadows to work well.
Comments and criticisms (wip remember :) ) are more than welcome.
Kev
http://web.libertysurf.co.uk/kevin.ellis/
Post a reply to this message
Attachments:
Download 'river.jpg' (132 KB)
Preview of image 'river.jpg'
![river.jpg](/povray.binaries.images/attachment/%3C3a55eea5%40news.povray.org%3E/river.jpg?ttop=443840&toff=11400&preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Kevin Ellis" <kev### [at] libertysurf co uk> wrote in message
news:3a55eea5@news.povray.org...
Looks very nice. A bit dark, but I adjusted in PSP to see more of what was
happening.
There are some funny shadows/reflections/artifacts ? on the white wall near
the stairs, both next to and below the stairs, and some moire is showing up
on the bricks that stretch away.
Most of the textures could do with some roughing up, but WIP as you say....
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Tom Melly wrote in message <3a55f2e7@news.povray.org>...
>
>Looks very nice. A bit dark, but I adjusted in PSP to see more of what was
>happening.
Thanks, sorry about that but I got the gamma messed up.
>
>There are some funny shadows/reflections/artifacts ? on the white wall near
>the stairs, both next to and below the stairs, and some moire is showing up
>on the bricks that stretch away.
That would be where I restartes the render a couple of times, that's what
happens when you don't save the radiosity data. hopefully the moire will be
less evident, when I get some, windows, lamps and stuff in the walls.
>Most of the textures could do with some roughing up, but WIP as you say....
>
Yep, lots of roughing to do.
Kev
http://web.libertysurf.co.uk/kevin.ellis
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Kevin Ellis" <kev### [at] libertysurf co uk> wrote in message
news:3a55f580@news.povray.org...
>
> That would be where I restartes the render a couple of times, that's what
> happens when you don't save the radiosity data.
ah - I wondered if it used radiosity.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |