POV-Ray : Newsgroups : povray.binaries.images : Happy Christmas [28.3kb] Server Time
19 Aug 2024 12:21:58 EDT (-0400)
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From: Peter Popov
Subject: Re: Happy Christmas [28.3kb] [2.9 kb]
Date: 27 Dec 2000 18:03:14
Message: <na5k4tgd4btuk9nscmpqi3u8kj5rudam3j@4ax.com>
On Wed, 27 Dec 2000 11:09:18 -0000, "Tom Melly" <tom### [at] tomandlucouk>
wrote:

>I took the samples up to 30 and, although still noticable if you know what
>you are looking for, the artifacts are fainter (as shown in attachment).
>Presumably, higher values would diminish them even more.

Try using adaptive sampling in MegaPOV to save some render time and
increase quality, too.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Bob H 
Subject: Re: Happy Christmas [28.3kb] [2.9 kb]
Date: 28 Dec 2000 02:01:28
Message: <3a4ae548@news.povray.org>
'intervals', although said to be unnecessary in MegPov, still affects the
media.  I often find that using a minimum of intervals 2 is required to get a
good media esp. when more than one light_source exists.

Bob H.

"Tom Melly" <tom### [at] tomandlucouk> wrote in message
news:3a49cde0@news.povray.org...
>
> To be honest, I hadn't realised that the normal POV params applied to
> megapov media methods 2 and 3.


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From: David Fontaine
Subject: Re: Happy Christmas [28.3kb]
Date: 29 Dec 2000 15:09:58
Message: <3A4CEDE5.9756DDB3@faricy.net>
Cool! The medieval wall pattern is a rather interesting side effect. :O

Now make a whole row of different windows! Render time 10d... ;)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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