POV-Ray : Newsgroups : povray.binaries.images : Trains ??? hm.... Server Time
19 Oct 2026 09:21:13 EDT (-0400)
  Trains ??? hm.... (Message 1 to 20 of 20)  
From: Pierdziele
Subject: Trains ??? hm....
Date: 19 Dec 2000 14:33:59
Message: <3a3fb827@news.povray.org>
What do you think about this ?
;)


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From: Bob H 
Subject: Re: Trains ??? hm....
Date: 19 Dec 2000 16:29:26
Message: <3a3fd336$1@news.povray.org>
I think it wasn't modeled in POV, that's what...  :-)
However if it was then the person is a CSG genius!
Done in Moray perhaps?  It's great but with that detail the missing textures is
too much to stand, it has to be textured!

Bob

"Pierdziele" <pie### [at] go2pl> wrote in message
news:3a3fb827@news.povray.org...
> What do you think about this ?


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From: Bill DeWitt
Subject: Re: Trains ??? hm....
Date: 19 Dec 2000 17:46:05
Message: <3a3fe52d@news.povray.org>
Here's mine...


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From: Pierdziele
Subject: Odp: Trains ??? hm....
Date: 19 Dec 2000 18:01:23
Message: <3a3fe8c3@news.povray.org>
> I think it wasn't modeled in POV, that's what...  :-)
> However if it was then the person is a CSG genius!
> Done in Moray perhaps?  It's great but with that detail the missing
textures is
> too much to stand, it has to be textured!

Some objects were created in Rhono3D for example pipes, but most of them
were created in POV(CSG, prism obiect, lathe..). I don't like Moray and I
use it only from time to time and only for textures.


P.


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From: MikeH
Subject: Re: Trains ??? hm....
Date: 19 Dec 2000 19:19:43
Message: <3A3FEC77.ED9B8CE2@aol.com>
> What do you think about this ?

I think such an impressive model deserves less ambient light.  That and
textures, a track, and a kewl background. :)

It appears you used radiosity but the shadow doesn't match up with it.
Can't figure it out exactly, it just looks like something is out of
place.

-Mike


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From: David Fontaine
Subject: Re: Trains ??? hm....
Date: 19 Dec 2000 22:39:40
Message: <3A402916.7B8F8573@faricy.net>
"Bob H." wrote:

> I think it wasn't modeled in POV, that's what...  :-)
> However if it was then the person is a CSG genius!
> Done in Moray perhaps?  It's great but with that detail the missing textures is
> too much to stand, it has to be textured!

I was thinking bah, easy, but then I noticed everything is nicely fileted... wow!
But Rhino is, of course, cheating. ;)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Trains ??? hm....
Date: 19 Dec 2000 22:40:12
Message: <3A402936.D09881E6@faricy.net>
Hehe :)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Tom Melly
Subject: Re: Trains ??? hm....
Date: 20 Dec 2000 04:37:15
Message: <3a407dcb@news.povray.org>
lol

"Bill DeWitt" <bde### [at] cflrrcom> wrote in message
news:3a3fe52d@news.povray.org...
> Here's mine...
>
>
>


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From: Hugo
Subject: Re: Trains ??? hm....
Date: 20 Dec 2000 08:16:37
Message: <3A40B100.880725B2@post3.tele.dk>
It's marveless... fantastic well done... georgeous... :o))

I am just a little sorry Rhino was used.. And I think POV still can be
improved with some functions that Rhino apparently have.

Hugo


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From: Tom Melly
Subject: Re: Trains ??? hm....
Date: 20 Dec 2000 08:20:09
Message: <3a40b209$1@news.povray.org>
"Pierdziele" <pie### [at] go2pl> wrote in message
news:3a3fb827@news.povray.org...

Wow - does it work?


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From: Tom Melly
Subject: Re: Trains ??? hm....
Date: 20 Dec 2000 08:21:32
Message: <3a40b25c@news.povray.org>
"David Fontaine" <dav### [at] faricynet> wrote in message
news:3A402916.7B8F8573@faricy.net...
>
> I was thinking bah, easy, but then I noticed everything is nicely
fileted... wow!

What does filleted mean?


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From: Bill DeWitt
Subject: Re: Trains ??? hm....
Date: 20 Dec 2000 08:28:30
Message: <3a40b3fe$1@news.povray.org>
"Tom Melly" <tom### [at] tomandlucouk> wrote :
>
> What does filleted mean?

    Could mean the curves at the connection of things that join. In POV it
would be as if they were blobbed together. Also the rounded edges of
objects, as in superellipsoids


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From: Scott Lambert
Subject: Re: Trains ??? hm....
Date: 20 Dec 2000 11:18:42
Message: <3a40dbe2$1@news.povray.org>
A fillet is added material on an interior corner to make a smooth
transition.
On an outside corner (where you would remove material for the same effect)
they're called simply "rounds".

"Bill DeWitt" <bde### [at] cflrrcom> wrote in message
news:3a40b3fe$1@news.povray.org...
>
> "Tom Melly" <tom### [at] tomandlucouk> wrote :
> >
> > What does filleted mean?
>
>     Could mean the curves at the connection of things that join. In POV it
> would be as if they were blobbed together. Also the rounded edges of
> objects, as in superellipsoids
>
>


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From: Bill DeWitt
Subject: Re: Trains ??? hm....
Date: 20 Dec 2000 12:40:25
Message: <3a40ef09$1@news.povray.org>
"Scott Lambert" <sla### [at] niobraracom> wrote in message
news:3a40dbe2$1@news.povray.org...
> A fillet is added material on an interior corner to make a smooth
> transition.
> On an outside corner (where you would remove material for the same effect)
> they're called simply "rounds".

    I didn't know that. I assumed that because AutoCAD and Rhino use the
term 'fillet' for both that it was the correct term.


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From: Steve
Subject: Re: Trains ??? hm....
Date: 20 Dec 2000 13:02:05
Message: <slrn941spp.4jr.steve@zero-pps.localdomain>
On Tue, 19 Dec 2000 20:38:29 +0100, Pierdziele wrote:
>What do you think about this ?

Very nice modelling, but needs textures and a background
as others have mentioned. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  4:43pm  up 2 days,  4:03,  2 users,  load average: 1.21, 1.05, 1.01


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From: Pierdziele
Subject: Odp: Trains ??? hm....
Date: 20 Dec 2000 19:35:42
Message: <3a41505e@news.povray.org>
> Very nice modelling, but needs textures and a background
> as others have mentioned.

I'm working on it
;)

P.


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From: Peter Popov
Subject: Re: Trains ??? hm....
Date: 21 Dec 2000 16:41:58
Message: <oi834t8975jfnlm2m7rds0krbig1aadcku@4ax.com>
On Wed, 20 Dec 2000 12:40:23 -0500, "Bill DeWitt"
<bde### [at] cflrrcom> wrote:

>> A fillet is added material on an interior corner to make a smooth
>> transition.

>> On an outside corner (where you would remove material for the same effect)
>> they're called simply "rounds".
>
>    I didn't know that. I assumed that because AutoCAD and Rhino use the
>term 'fillet' for both that it was the correct term.

That's what I've been taught in Engineering Graphics, too. Inner and
outer filleting is how they called it.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Alf Peake
Subject: Re: Trains ??? hm....
Date: 22 Dec 2000 18:32:43
Message: <3a43e49b@news.povray.org>
LOL, and I like the way it shouts micro-chuff :))

Alf

"Bill DeWitt" <bde### [at] cflrrcom> wrote in message
news:3a3fe52d@news.povray.org...
> Here's mine...
>
>
>


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From: Alf Peake
Subject: Re: Trains ??? hm....
Date: 22 Dec 2000 18:32:45
Message: <3a43e49d@news.povray.org>
11/10 but deduct 1 point for cheating ;)

Alf


"Pierdziele" <pie### [at] go2pl> wrote in message
news:3a3fb827@news.povray.org...
> What do you think about this ?
> ;)
>


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From: Ken Matassa
Subject: Re: Trains ??? hm....
Date: 25 Dec 2000 13:55:25
Message: <3A47A53D.CE9@pacbell.net>
Beautiful peice of modeling. Do you use a modeler, or is this all hand
coded? Two critsizims:1) The spokes of the wheels are too sharp edged;
2) The bumpers on the front are wrong: One of them should have a flat
face. I forget which one, but on all european locos/cars, the curved
bumper pushes against the flat faced bumper on the next car/engine and
vic-versa.

Ken Matassa


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