POV-Ray : Newsgroups : povray.binaries.images : Comments and suggestions requested Server Time
19 Aug 2024 12:15:34 EDT (-0400)
  Comments and suggestions requested (Message 1 to 9 of 9)  
From: Leitha & Mark Hyde
Subject: Comments and suggestions requested
Date: 11 Dec 2000 04:20:46
Message: <3A349B9D.E28CAF69@optusnet.com.au>
...also can I get some ideas for a realistic sandstone texture to apply
to the bricks

Leitha

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From: Bob H 
Subject: Re: Comments and suggestions requested
Date: 11 Dec 2000 05:10:47
Message: <3a34a827@news.povray.org>
"Leitha & Mark Hyde" <mal### [at] optusnetcomau> wrote in message
news:3A349B9D.E28CAF69@optusnet.com.au...
> ...also can I get some ideas for a realistic sandstone texture to apply
> to the bricks

I'm seeing coincident surfaces in the window, and doorway too, I believe.
Better scale those cutout boxes slightly upward in the facing direction,
translate slightly too if a side is on a zero plane.

Sandstone could be done by using a very small scale granite normal but it
wouldn't show up on a unlit side.  So a texture layer of granite pigment and
normal both over the one you have now would be better.  Just use a small enough
scale.
There's probably a sandstone in the stones.inc file already but not everything
is labeled enough I think.

Bob H.

I added a sandstone into that file (just looked) but since I changed much of
the naming scheme I'll just put a stand-alone one here for an example:

sphere {0,3
texture {pigment {rgb <1.2,.9,.4>}
 finish {diffuse .9 specular .1 roughness .1}
 }
texture {
pigment
 {granite
  turbulence 0.4
  color_map
   {[0.0, 0.1   color rgbf <0.8, 0.5, 0.4, 0.0>
                color rgbf <0.8, 0.6, 0.5, 0.6>]
    [0.1, 0.3   color rgbf <0.8, 0.6, 0.5, 0.5>
                color rgbf <0.9, 0.5, 0.35, 0.3>]
    [0.3, 0.5   color rgbf <0.9, 0.5, 0.35, 0.1>
                color rgbf <0.85, 0.7, 0.4, 0.0>]
    [0.5, 0.7   color rgbf <0.85, 0.7, 0.4, 0.0>
                color rgbf <0.8, 0.75, 0.5, 0.2>]
    [0.7, 1.0   color rgbf <0.8, 0.75, 0.5, 0.3>
                color rgbf <0.8, 0.5, 0.4, 0.0>]
   }
 }
 normal {granite .5 turbulence 0.4}
 finish {diffuse .7 specular .1 roughness .1 crand 0.1} // use zero if
animating
  scale .8
 }
}


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From: Christoph Hormann
Subject: Re: Comments and suggestions requested
Date: 11 Dec 2000 10:01:17
Message: <3A34EC30.48FBFD8D@gmx.de>
Leitha & Mark Hyde wrote:
> 
> ...also can I get some ideas for a realistic sandstone texture to apply
> to the bricks
> 

In addition to what Bob suggested i would also add a brick normal to
emphasize the structure of the walls.  You could also build the walls from
single stones, but it would be slower and more difficult.

I wonder about the green lines at the top of the walls.  They seem to be
slightly sloped but i can't imagine why.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Matt Giwer
Subject: Re: Comments and suggestions requested
Date: 11 Dec 2000 14:52:01
Message: <3A353061.AA65D3F5@ij.net>
Leitha & Mark Hyde wrote:
> 
> ...also can I get some ideas for a realistic sandstone texture to
> apply to the bricks

	Sandstone comes in many types. Be certain to have a picture of the kind
you want while working. 

-- 
If Palestinian attacks are child sacrifice they 
are sacrifices to the Israeli Gods. 
	-- The Iron Webmaster, 313


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From: Steve
Subject: Re: Comments and suggestions requested
Date: 11 Dec 2000 15:41:01
Message: <slrn93aetf.gql.steve@zero-pps.localdomain>
On Mon, 11 Dec 2000 20:17:17 +1100, Leitha & Mark Hyde wrote:

>...also can I get some ideas for a realistic sandstone texture to apply
>to the bricks

It all looks very sharp and angular, you really need some soft edges in
there or even area lights to soften it up a bit. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  8:11pm  up 61 days, 22:36,  3 users,  load average: 1.13, 1.04, 1.01


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From: Leitha & Mark Hyde
Subject: Re: Comments and suggestions requested
Date: 11 Dec 2000 20:32:03
Message: <3A357F46.465329C@optusnet.com.au>
>
> I wonder about the green lines at the top of the walls.  They seem to be
> slightly sloped but i can't imagine why.

The green lines are part of a sloped roof (the buillding is moddeled on a real
building which is used as a church)

Leitha


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From: Leitha & Mark Hyde
Subject: Re: Comments and suggestions requested
Date: 11 Dec 2000 20:34:20
Message: <3A357FD1.C2192066@optusnet.com.au>
> It all looks very sharp and angular, you really need some soft edges in
> there or even area lights to soften it up a bit.
>

It already has 2 (2x2 arrays)

Leitha


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From: Christoph Hormann
Subject: Re: Comments and suggestions requested
Date: 12 Dec 2000 02:31:59
Message: <3A35D467.90F4D58A@gmx.de>
Leitha & Mark Hyde wrote:
> 
> The green lines are part of a sloped roof (the buillding is moddeled on a real
> building which is used as a church)
> 

But then something went wrong with the left part.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Leitha & Mark Hyde
Subject: Re: Comments and suggestions requested
Date: 12 Dec 2000 18:02:28
Message: <3A36ADB7.1B7B78C1@optusnet.com.au>
Christoph Hormann wrote:

> But then something went wrong with the left part.

It's something that is causing problems in trying to get the rotation exactly right
btw sorry about the spelling mistake in my previous post.

Leitha


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