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"Xplo Eristotle" wrote:
>
> Whoa, faces! O.O
>
> That's pretty cool,
Thanks!
> but let's see him animated. :)
Ok, but it'll take quite a while.
Rune
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"Remco de Korte" wrote:
> Very impressive.
Thank you!
> I'm curious about how you did it with bicubic patches.
> Apparently they're very suited for this type of thing.
Yes, more than I had hoped for! :)
I can post a picture later with grids and vectors showing where the
individual patches are.
Rune
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"Josh English" wrote:
> This is very very very cool.
Gee, thanks! :)
> I'd like to know specifically how you did this...
I'll try to explain it a little later :)
Rune
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Rune wrote:
> Anyway, I couldn't wait to show you AL's new head as it is so far - so
> please comment! :)
Now he can walk and talk at the same time.
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"Rune" <run### [at] iname com> wrote in message
news:3a1bf0fe@news.povray.org...
> I thought AL's old CSG face wasn't flexible enough to show various
> expressions. So I made a new one with bicubic patches.
Very Wallace & Gromit in an Earthworm Jim kinda way ;) Hand-coded? whoa.....
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> Lip synch is a difficult thing to do...!
Lip synch?? Al talks?? I'd suggest making him grunt instead... that should be
more funny and the lip synch might be easier...
You know like Ahhh! for good expression, Uh Oh... for a bad one... etc...
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Cool! I haven't done anything with bicubic patches except in spatch, maybe
it's time to have a closer look...
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My raytracing gallery: http://davidf.faricy.net/
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Kewl!
Seems like Pepe gets competitor (or companero? ;o)
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