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Oh they are there... just have to look carefully to see them.
She is anatomically correct... no parts are missing.
Francois Labreque <fla### [at] attglobal net> wrote in message
news:3A134EB2.9B16EEBE@attglobal.net...
>
>
> Robert J Becraft wrote:
> >
> > I GOT IT!
> >
> > The problem was the uv_mapping variable at the end of the mesh
statements.
> > There were three sections that corresponded to the dress. I had only
turned
> > off the uv_mapping on the first one which was the bottom of the dress.
> >
> > Image with dress with correct texture attached!
> >
> >
> > [Image]
>
>
> Poor girl! She's got no legs!
>
> --
> Francois Labreque | It is by caffeine alone I set my mind in motion, it
> flabreq | is by the beans of Java that thoughts acquire speed,
> @ | the hands acquire shaking, the shaking becomes a
> attglobal.net | warning, it is by caffeine alone I set my mind in
> | motion.
> - Stolen from Badger's .sig file
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Robert J Becraft wrote:
> She is anatomically correct... no parts are missing.
Whoa ! She does have nice bump mapping that's for sure.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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On Wed, 15 Nov 2000 19:57:25 -0800, Ken <tyl### [at] pacbell net> wrote:
>> She is anatomically correct... no parts are missing.
>
>Whoa ! She does have nice bump mapping that's for sure.
Those are bo^Hlobs, Ken.
(sorry, couldn't resist)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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Peter Popov wrote:
>
> On Wed, 15 Nov 2000 19:57:25 -0800, Ken <tyl### [at] pacbell net> wrote:
>
> >> She is anatomically correct... no parts are missing.
> >
> >Whoa ! She does have nice bump mapping that's for sure.
>
> Those are bo^Hlobs, Ken.
>
> (sorry, couldn't resist)
We have been raytracing too long !
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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