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Here's a police badge that I've been working on, but I'm having some trouble
with the design of the silver triangular pieces. A real badge has some type
of floral design (as y'all can see in the small photograph), but this is a
little too complicated for me to make with POV. Anyone have any suggestions
about how to make a simple but appealing design for the triangular areas?
Hopefully, this will ultimately be part of a CD cover for a computer program
that I've been working on.
Regards,
Dave
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Attachments:
Download 'badge.jpg' (62 KB)
Download 'badge2.jpg' (19 KB)
Preview of image 'badge.jpg'
![badge.jpg](/povray.binaries.images/attachment/%3C3a0f65f0%40news.povray.org%3E/badge.jpg?preview=1)
Preview of image 'badge2.jpg'
![badge2.jpg](/povray.binaries.images/attachment/%3C3a0f65f0%40news.povray.org%3E/badge2.jpg?preview=1)
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Dave Blandston wrote:
>
> Here's a police badge that I've been working on, but I'm having some trouble
> with the design of the silver triangular pieces. A real badge has some type
> of floral design (as y'all can see in the small photograph), but this is a
> little too complicated for me to make with POV. Anyone have any suggestions
> about how to make a simple but appealing design for the triangular areas?
Use a paint program ( e.g. PSP ) to create a heightfield.
Ken Matassa
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On Sun, 12 Nov 2000 19:53:41 -0800, Dave Blandston wrote:
>Here's a police badge that I've been working on, but I'm having some trouble
>with the design of the silver triangular pieces. A real badge has some type
>of floral design (as y'all can see in the small photograph), but this is a
>little too complicated for me to make with POV. Anyone have any suggestions
>about how to make a simple but appealing design for the triangular areas?
Someone recently did a Celtic knot macro which might give you what you
need for the triangular bits.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
4:25am up 33 days, 6:47, 2 users, load average: 1.13, 1.16, 1.22
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I concur with Ken, an hf is probably what would work best. here's the
results I came up with.
The code:
height_field {
png "badge2.png"
smooth
pigment { color rgb <0.906,0.737,0.282> }
translate <-.5, -.5, -.5>
scale <17, 1, 17>
clipped_by {
box {
<-10,0.1,-10>
<10,5,10>
}
}
}
attached: hftest.gif (rendered heightfield)
badge2.png (source for hf)
--
Dan D.
"Through the Eye of a Needle"
http://filebox.vt.edu/users/ddombrow/
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Attachments:
Download 'hftest.gif' (2 KB)
Download 'badge2.png' (18 KB)
Preview of image 'hftest.gif'
![hftest.gif](/povray.binaries.images/attachment/%3C3a0f7ca4%40news.povray.org%3E/hftest.gif?preview=1)
Preview of image 'badge2.png'
![badge2.png](/povray.binaries.images/attachment/%3C3a0f7ca4%40news.povray.org%3E/badge2.png?preview=1)
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If I can suggest, I think there is too much different colors in the badge... A
real badge would have a nice 3-5 colors design... and I mean White, red, brown,
yellow, etc... only those, no shade of colors... actually the shade should be
made by the antialiasing...
MHO
--
+-------------------------+----------------------------------+
| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+
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Now why didn't I think of a height field? I also like the Celtic knot idea -
that has a lot of potential also, and it's unique. Thanks for the great
ideas, folks!
Regards,
Dave
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From: Dave Blandston
Subject: Re: Police badge (suggestions?...) 82kb
Date: 13 Nov 2000 01:38:58
Message: <3a0f8c82@news.povray.org>
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"Simon Lemieux" <lem### [at] yahoo com> wrote in message
news:3A0### [at] yahoo com...
> If I can suggest, I think there is too much different colors in the
badge... A
> real badge would have a nice 3-5 colors design... and I mean White, red,
brown,
> yellow, etc... only those, no shade of colors... actually the shade
should be
> made by the antialiasing...
>
> MHO
>
> --
> +-------------------------+----------------------------------+
> | Simon Lemieux | Website : http://www.666Mhz.net |
> | Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
> +-------------------------+----------------------------------+
I agree, Simon. I failed to mention that the end result of this will be a
black and white "undertone." Hard to explain, so here's a picture...
Post a reply to this message
Attachments:
Download 'cdcover.jpg' (54 KB)
Preview of image 'cdcover.jpg'
![cdcover.jpg](/povray.binaries.images/attachment/%3C3a0f8c82%40news.povray.org%3E/cdcover.jpg?preview=1)
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On Mon, 13 Nov 2000 00:32:05 -0500, ddombrow wrote...
> attached: hftest.gif (rendered heightfield)
> badge2.png (source for hf)
Congratulations. For some reason the .png that you attached made ACDSee
fall over every time I tried to look at it.
What did you use to create the .png? I'm just curious to see if I can
reproduce the occurrence.
Bye for now,
Jamie.
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I used Paintshop Pro 6 to create the png. I forgot there was an alpha
channel involved, maybe that did it.
Is this better?
--
Dan D.
"Through the Eye of a Needle"
http://filebox.vt.edu/users/ddombrow/
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Attachments:
Download 'badge2.png' (10 KB)
Preview of image 'badge2.png'
![badge2.png](/povray.binaries.images/attachment/%3C3a105813%40news.povray.org%3E/badge2.png?preview=1)
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> I agree, Simon. I failed to mention that the end result of this will be a
> black and white "undertone." Hard to explain, so here's a picture...
Ok, then in this image I agree it looks good! and just need a little tweak for
the triangles as you said before...
Maybe a bumpmap of leaf patterns?
--
+-------------------------+----------------------------------+
| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+
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