POV-Ray : Newsgroups : povray.binaries.images : Police badge (suggestions?...) 82kb Server Time
19 Aug 2024 20:16:03 EDT (-0400)
  Police badge (suggestions?...) 82kb (Message 11 to 12 of 12)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Matt Giwer
Subject: Re: Police badge (suggestions?...) 82kb
Date: 13 Nov 2000 23:16:23
Message: <3A10BC95.C2973A13@ij.net>
Dave Blandston wrote:
> 
> Here's a police badge that I've been working on, but I'm having some trouble
> with the design of the silver triangular pieces. A real badge has some type
> of floral design (as y'all can see in the small photograph), but this is a
> little too complicated for me to make with POV. Anyone have any suggestions
> about how to make a simple but appealing design for the triangular areas?

	If you can use a image map for the center, why not for the triangles?
Even use it as a height field and slice it up until it fits. 

-- 
Modern superstition: If we forget the horrors of the Nazis
they will rise again. 
	-- The Iron Webmaster, 135


Post a reply to this message

From: Jamie Davison
Subject: Re: Police badge (suggestions?...) 82kb
Date: 14 Nov 2000 15:30:19
Message: <MPG.147bb0fc1e59e935989843@news.povray.org>
On Mon, 13 Nov 2000 16:08:10 -0500, ddombrow wrote...
> I used Paintshop Pro 6 to create the png. I forgot there was an alpha
> channel involved, maybe that did it.
> 
> Is this better?

Much better, but I've never had problems with .png's and alpha channels 
in ACDSee, other than it displaying the alpha channel as black over the 
top of everything else.

Hmm...  Must just have been the way PSP handles alpha channels in .png's

Thanks, anyway.

Bye for now,
     Jamie.


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.