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Well, here's my take on checkered plane/reflective sphere. The checkered
plane isn't a plane, however, and the reflective sphere is out of sight,
but I thought it looked kinda neat anyway. Hope the file's not too big...
Pogo
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Attachments:
Download 'reddot.jpg' (100 KB)
Preview of image 'reddot.jpg'
![reddot.jpg](/povray.binaries.images/attachment/%3C3FB6DA68.3090500%40pakistanmail.com%3E/reddot.jpg?ttop=443840&toff=7200&preview=1)
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very nice. what is it? (meaning, how was it done..)
d.
"Pogo" <hah### [at] pakistanmail com> wrote in message
news:3FB### [at] pakistanmail com...
> Well, here's my take on checkered plane/reflective sphere. The checkered
> plane isn't a plane, however, and the reflective sphere is out of sight,
> but I thought it looked kinda neat anyway. Hope the file's not too big...
>
> Pogo
>
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Really nice looking.
You should render it at a square format.
JC
Pogo wrote:
> Well, here's my take on checkered plane/reflective sphere. The checkered
> plane isn't a plane, however, and the reflective sphere is out of sight,
> but I thought it looked kinda neat anyway. Hope the file's not too big...
>
> Pogo
>
> ------------------------------------------------------------------------
>
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It looks very very nice! And quite original too, in my opinion.
You say it's your first post, so I'll be the first to say welcome!
Regards,
Hugo
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Hiya! The image consists of three objects : The red sphere in the
middle, a white disc with a fancy-pants normal pattern* (that somebody
else used a short while ago so I stole it like the thief I am), and a
large black sphere containing the disc and the red dot. The disc and the
sphere both have reflection 1.0, and I set max_trace_level to 50. Any
higher than that and the rendering would have taken too long. I could
probably have gotten away with a lower value though...
Other than that, I used a touch of radiosity, default values except that
I turned normals on, and two white lightsources.
*normal{
average
normal_map{
[0.5 checker translate <0.5, 0, 0.5>]
[0.5 checker translate <0.5, 0, 0> rotate <0,45,0> scale sqrt(2)]
}
}
A square rendering is probably a good idea. I'll get right to it.
Pogo
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Unless it turns out to be better I prefer the round version :P
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Here's the square(cubic) version. I think I like the round better,
though. Also, I had to turn off radiosity to get this thing to render
this year, and I discovered that it didn't really contribute to the
scene at all...
Pogo
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Attachments:
Download 'reddot 2.jpg' (86 KB)
Preview of image 'reddot 2.jpg'
![reddot 2.jpg](/povray.binaries.images/attachment/%3C3FB9210D.2060402%40pakistanmail.com%3E/reddot%202.jpg?ttop=443840&toff=7200&preview=1)
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This one is nice too, but I was more talking about rendering the round
version with a square image (eg. 800x800), so that the edges are not
cut. It was no artistic suggestion just a stupid technical one. :-)
And, yes I forgot in first message, but be welcome of course,
JC
Pogo wrote:
> Here's the square(cubic) version. I think I like the round better,
> though. Also, I had to turn off radiosity to get this thing to render
> this year, and I discovered that it didn't really contribute to the
> scene at all...
>
> Pogo
>
> ------------------------------------------------------------------------
>
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